搜索资源列表
TrianglePickingSample_4_0
- Picking with Triangle Accuracy for XNA 4.0 This sample shows you how to access vertex position data from a model. It then uses that information to implement a per-triangle picking test.
hqnx
- 采用线性插值进行图像放大,能有效地满足图像放大的需求-Linear interpolation for image magnification, can effectively meet the needs of the image to enlarge
BillboardSample_4_0
- Billboard Sample for XNA 4.0 This sample shows how to efficiently render large numbers of billboard sprites by using a vertex shader to perform the billboard computations entirely on the GPU.
PickingSample_4_0
- Picking Sample for XNA 4.0 This sample shows how to determine whether a player s cursor is over an object, and how to find out where on the screen an object is.
InstancedModelSample_4_0
- Instanced Model Sample for XNA 4.0 This sample shows how to efficiently render many copies of the same model by using GPU instancing techniques to reduce the cost of repeated draw calls.
StockEffectsSample_4_0
- Stock Effects for XNA 4.0 Stock effects provides source code for the five effects (BasicEffect, SkinnedEffect, EnvironmentMapEffect, DualTextureEffect, and AlphaTestEffect), and the default shader used by SpriteBatch (SpriteEffect), built into the
AvatarShadows_4_0
- Avatar Shadows Sample for XNA 4.0 This sample demonstrates how to implement planar shadows for avatar characters to increase visual quality and richness of 3D scenes involving avatars.
Fuel_Cell
- XNA 环境下开发的一个简单的宇宙飞船游戏,需要在C#环境下安装XNA4.0- a spaceship game based on XNA 4.0
Billboard-Cross
- CSHARP 编写的XNA游戏程序,采用VS2010变成,需安装XNA4.0-CSHARP preparation of the XNA games, using VS2010 to become, to be installed XNA4.0
Platformer_4_0_Final
- 在新加坡读书,小组做的Assignment,一个RPG小游戏,基于Visual Studio XNA 4.0平台-This is a RPG game assignment that did in Singapore studying time. Base on Visual Studio XNA 4.0 platform.
XNA_Solita220899872011
- XNA 4.0 Solitaire - A complete game of klondike solitaire using XNA 4.0 & VS2010. This also include my XNA Library for making 2D games. You can drag & drop cards or right mouse click to send cards to foundation decks. High score is always recorded wh
XNA4.0Programming
- 用XNA4.0进行游戏Window7 Phone与Xbox开发的快速入门教程。由浅入深的介绍了XNA开发的基础知识,对于想进行相关开发的人员具有很好的参考价值,英文原版。-Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows? Phone 7 and Xbox 360? This is the industry’s best reference and tutorial for
GSMSample_4_0_Mango
- XNA官方游戏状态管理示例,可用于3.0,3.1,4.0-XNA Game State Management Example
XNAFog
- XNA 4.0 3D环境下的简单雾化效果演示源代码-Simple Fog in XNA
Learning-XNA4.0
- 学习 Microsoft XNA 4.0的入门书籍-this book is the professnal Learning XNA 4.0
Chapter-03
- XNA 4.0第三章教学源码,配合XNA4.0教学使用-XNA 4.0 chapter the teaching source to tie XNA4.0 teaching use
Asteroids-Project-Chapter-Five
- Asteroids built using my XNA 4 game engine. Goes with tutorial.
01
- 3D Graphics with XNA Game Studio 4.0第一章源码-3D Graphics with XNA Game Studio 4.0 source
02
- 3D Graphics with XNA Game Studio 4.0第二章源码-3D Graphics with XNA Game Studio 4.0 second source
PdnXnb_v0.4.0.0
- This plugin allows viewing and editing of XNA compiled textures inside Paint.NET. v0.4.0.0 Updated library for compatibility with Paint .NET 4. Updated project to NET 4.5. Copy all files to C:/Programs Files/paint.net/FileTypes-Thi