搜索资源列表
water
- 使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
watereffecto
- 水面模拟多顶点有波动版本,非实时,有光照颜色-Simulated multi-peak surface of the water fluctuated version, non-real time, with light colors
osgwater_reflect
- osg水面真实波动算法,实现效率很高的哟-Osg real surface wave algorithm, realizes the high efficiency
MyWater
- 三维水面的模拟和对水面波动的优化处理相关数据-Simulated three-dimensional surface of the water