搜索资源列表
graphic_demo
- 帮助学习图形学的学生和工程人员的好工具,里面动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、resenham、 逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier, spline,Bspling,Hermite曲线生成算法;单线性,双线性, Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充, 种子填充算法,多边形,直线裁剪算法;平移,比例,旋转, 原点对称,错切变换算法;-help students lea
SurfD
- 能在MDT5/6环境下对已经存在地曲面进行全部和局部区域展开,同时能进行源曲面和展开平面上点和线地相互映射-in MDT5 / 6 right environment to surface already exists for all regional and local begin and can be the source for surface and start Plane dots and lines to the mutual mapping
dujunli_337
- 想学好计算机图形学的大学生,老师和工程人员内容:动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、bresenham、逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier,spline,Bspling,Hermite曲线生成算法;单线性,双线性,Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充,种子填充算法,多边形,直线裁剪算法;平移,比例,旋转,原点对称,错切变换算法;斜测投影,一点,二点,三点透视算法;消影,斜平行投影,正轴测
bezier
- 实现双三次贝塞尔曲面,用16个控制点控制曲面的形状。-Bicubic Bezier surface to achieve, with 16 control points to control the shape of surface.
doubleBeziersurface
- 用c++实现的双三次曲面,并且可以通过改变控制点改变曲面形状!-Using c++ to achieve the bi-cubic surface, and can be changed by changing the surface shape control points!
BSpline
- 可显示三维曲面,并能进行各个点的求切矢量,相当不错-Can display three-dimensional surface, and can be cut for each point vector, quite good
andian
- c++计算曲面鞍点 c++计算曲面鞍点-c++ calculated saddle-point surface c++ calculated saddle-point surface
sfit
- 模拟拟合bezier曲面的程序,在预订bezier曲面上随机取数据点,进行拟合。-Simulation bezier surface fitting procedure, in the book from Random bezier surface data points for fitting.
TreeSpline
- 三次样条插值,B曲线等都是根据已知样点,用不同方法拟和曲线、曲面。-Cubic spline interpolation, B curves are the basis of known samples, using different methods of curve fitting, surface.
chabu
- 给出两端点间的插补数字信息,借此信息控制刀具与工件的相对运动,使其按规定的直线加工出理想曲面的一种插补方式。直线插补(Llne Interpolation)这是车床上常用的一种插补方式,在此方式中,两点间的插补沿着直线的点群来逼近,沿此直线控制刀具的运动。-Linear interpolation (Llne Interpolation) This is a lathe used interpolation methods, in this way, along a straight line
0NURBS
- 能够对任意给定的型值点进行nurbs曲面造型,并能给出图形显示。-For any given to the point of value of nurbs surface model, and gives the graphics display
pthrreedimento
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,非非常有用的哦。在Visual C++6.0下编译通过。 已通过测试。 -Three-dimensional computer graphics point perspective projection transformation and double three times Bezier surface rendering algorithm, non-useful. Compiled by Visual C++6.0. H
BDraawMySurffe
- Bezier,B样条曲面,同时又一个实例,和给定16个点,能能自动画出Bezier,B样条曲面,能选择是否显示出来控制网格 -Bezier, B-spline surface, while an instance, and given 16 points to automatically draw the Bezier and B-spline surfaces can choose whether to display out of the control grid
Seegplotc
- 散乱密集点的曲面拟合,在国外matlab论坛上下载的,看了了一下,写的有点繁琐,还是比较不错的, -The scattered dense point surface fitting, download in the abroad matlab Forum, looked a bit, write a bit tedious, it is quite good,
UNURBSsurfaces
- 本代码用Visual C和OpenGL写成,通过给定的控制顶点点生成NURBS曲面,在曲面造型,数控加工检测仿真方面有一定用处 -This code is written in Visual C and OpenGL NURBS surface generation by a given control top little, some use in surface modeling, CNC machining detection simulation
Reconstruct_3D
- 基于MFC的opengl显示点云的程序,并为三维重构做好基础!有助于对三维曲面重构有了解-Based on the the MFC opengl point cloud of the program and prepare the ground for the three-dimensional reconstruction!
Draw
- C#入门简易画图工具程序,包含点、线、面、曲线、曲面等-failed to translate
12017240358011
- 双三次Bezier曲面的绘制 具体体现曲线的16个点的反转-Bicubic Bezier surface rendering
DEM内插
- DEM内插就是根据参考点上的高程求出其他待定点上;(1)根据实际内插要求,解算待定点P的平面坐标(;(2)为了选取邻近的数据点,以待定点P为圆心,以;由于二次曲面系数个数为6,要求选用的数据点个数n;满足要求;vi=Ax2+Bxy+Cy2+Dx+Ey+F-Z;由n个数据点列出的误差方程为v=MX-Z;(Is inserted according to the elevation reference point for other fixed point DEM; (1) according to
surface CreaVures
- 通过移动最小二乘法拟合曲面,在此基础上计算点云曲率(Estimation of point cloud data curvature)