搜索资源列表
xunbao
- 对于某个m*n的字符串数组,相当于一个m行n列的平面形状的方格。里面S表示起点,W表示障碍,B表示可走(但是不一定可以通),X表示出口。对于起点S,有8个方向可以走,当然前提是在没有障碍的情况之下,其中可以分为单步走(on foot)和跳步走(by jump)两种情况,从起点S开始追寻最短的出口路径count2。
migong 2
- 以一个M*N的长方阵表示迷宫,字符 # 表示障碍, @ 表示"死胡同", * 表示路径上的位置. 本程序只求出一条成功的通路-An M*N represent maze,character \"#\" represent obstacle,\"@\" represent an dead end,\"*\" as position on the route. Only one successful gateway is obstained.
migong
- 迷宫 已经定义好迷宫的障碍 找出所有可以走出迷宫的路径-Maze has been an obstacle to the definition of a good maze to find out all we can get out of the path of the maze
MFC_Thinning
- 利用vc MFC编程 实现拓扑路径的细化。可以画图,画障碍,细化障碍与原障碍用不同颜色表示-Topological path using vc' MFC programming refinement. Can draw, paint barriers, obstacles and refine the original colors with different obstacles
jiqirenduobizhangai
- 虚拟机器人躲避障碍 实现虚拟机器人自主路径规划与障碍的躲避-The virtual robot to avoid obstacles to achieve the virtual autonomous path planning and obstacle avoid
PAntColonySysa
- 粒子群算法的matlab程序在有障碍的路径图中寻寻找最短路径的程序。 -Particle swarm algorithm matlab program in obstacles in the road map to find to find the shortest path to the program.
maze-pathfinding
- 使用Qt编写的迷宫寻路maze pathfinding,可以设置起点、终点、障碍、随机障碍,生成最短路径,并且支持单步显示-The maze routing maze pathfinding, written using Qt can set the starting point to the end of obstacles, random obstacles, and to generate the shortest path, and supports single-step
Astar
- A星算法的寻路源码,主要通过A星算法寻找路径到达目标,其中设置了障碍,选择目标,可以准确到达,运行成功-A Star pathfinding algorithm source code, mainly through the A star algorithm to find the path to reach the goal, which set up obstacles, select a target, can accurately reach the successful run
RobotView
- 机器人路径规划,可视化仿真,可自己设置障碍情况-Robot path planning, visual simulation, can set up their own obstacles
migong-(2)
- .迷宫是一个m行n列的矩阵,其中0表示无障碍,1表示有障碍。设入口为(1,1),出口为(m,n),即从入口出发,顺某一方向向前探索,若能走通,则继续往前走;否则沿原路退回,换一个方向再继续探索,直到出口为止。 2.迷宫的功能 要求随机生成一个m行n列的矩阵,为了操作方便可以在矩阵外围生成一圏障碍,设置东南西北四个方向,采用链栈进行操作。最后迷宫如不是通路给出“此迷宫元解”,如是通路要求输出所走过的路径。 3.结点结构类型描述如下 typedef struct node {
rvo2lib-2.0
- 交互速度障碍方法库文件,可实现动态环境下机器人时时路径规划,实时性强。-reciprocle velocity obstacles for dynamic environments robots path planning,powerful and efficient。
network_analyst
- 网络分析功能,包括设置停靠点、障碍点和计算路径结果。-Network analysis functions, including the results of the set stops, obstacles point and calculate the path.
AStar
- 在绘制的40*40的方格上,自己定义起点终点和障碍,用A*算法避开障碍物,规划出最短路径-On the paint of 40* 40 squares, define your own starting point to the end and obstacles, using A* algorithm to avoid obstacles, planning the shortest path
maze
- 编写一个程序求解迷宫问题,迷宫是一个m行n列的0-1矩阵,其中0表示无障碍,1表示有障碍,设入口为(1,1),出口为(m,n),每次移动只能从一个无障碍的单元移到其周围8个方向上任一无障碍的单元,编制程序给出一条通过迷宫的路径。 要求:(1)输入m*n的迷宫矩阵,如: 6 9 0 1 0 0 0 1 1 0 0 1 0 0 0 1 1 0 1 1 0 1 1 0 0 0 0 1 1 1 1 0 1 1 1 1 0 1 1 1 0 1 0 0 1 0 0
matlab
- 实现机器人避障功能,100个方格内可自己设置障碍区域,程序会自动寻找最短路径。另外附带试验参数-Robot obstacle avoidance function, 100 squares can set up their own regional barriers, the program will automatically find the shortest path. Also included with the test parameters
SXM15110906009
- 对gis路径分析开发,实现最短路径分析,对站点障碍点的添加等(Development of GIS path analysis)
maze
- 迷宫只有两个门,一个门叫入口,另一个门叫出口。一个骑士骑马从入口进入迷宫,迷宫设置很多障碍,骑士需要在迷宫中寻找通路以到达出口。(There are only two doors in the labyrinth. One door is called the entrance, the other is called the exit. A knight rider enters a maze from the entrance. There are many obstacles in the
A-Star
- 读取数字地图文件,增加地图障碍,利用A*算法解决三维路径规划问题。(Read digital map files, increase map obstacles, and use A* algorithm to solve the problem of three-dimensional path planning.)