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Real-Time 3D Terrain Engines source code
- Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
3D地形
- 3D地形显示,很简单的代码,适合初学者。值得一看哦-3D terrain, a very simple code, suitable for beginners. This text oh
demo8_12
- 主要是directx9的演示,3D的地形加天空盒,有下雨效果.-mainly directx9 demonstration, 3D terrain plus sky boxes, rain effects.
3D模拟浏览
- 自己做的3D模拟浏览,重要用的是读入TEXT文档里面的模拟地形数据,有雾化效果,-own 3D simulation browsing, it is important the document read TEXT inside the simulated terrain data, atomizing effect, etc.
XNATerrain
- XNA Terrain项目使用heightmap生成3D地形,而且可以使用鼠标进行拾取3D坐标操作。-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
MyTerrain2
- 用openGL写的3d地形模拟,有点像CS的地图,游戏开发类-Writing with openGL the 3d terrain simulation, a bit like a CS map, game development category
3DTerrainSimulationPCversion
- 3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。 带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。 运行时,按左右将重新生成随机地形,按下退出。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified exam
Tank_Source_Code
- 基于车辆动力学的作战坦克仿真源码,能较真实地模拟车辆的运动性能。-Tank Simulator is a software tool to simulate a battle Tank based on its vehicle dynamics. Vehicle dynamics allow simulations to contain parameters that most clearly approximate the dynamic performance of the vehicle.
terrain.cpp
- 3D地形的CPP文件,只实现了地面的多纹理混合。-3D topography of the CPP file
triTIN
- 程序生成TIN三角形,根据2D或者3D的离散点生成,分析-This program generates Triangulated Irregular Network, or TIN from scattered points on two-dimensional plane based on Delaunay s triangulation. This data structure allows data to be displayed as three-dimensional surface,
article_terraintexture
- 3d terrain source 3d terrain source-3d terrain source
3D_Terrain
- 3D地形绘制,基于微软框架。但主要代码是一个类,可以拆出来单独用-3D terrain mapping, based on Microsoft frameworks. But the main code is a class, you can split out separately with
Terrain
- DirectX 3D terrain generator example.
SceneDesign
- 基于Directx 3D 地形制作全过程 吉林大学2006级研究生 图形与图象处理专业 程东哲(阿哲VS自己) -Directx 3D terrain based on the entire process of production of Jilin University, 2006 Graduate graphics and image processing expertise CHENG Dong-chul (aci VS itself)
DxTerrain
- C++ DirectX 3D 地形源码 C++ DirectX 3D 地形源码-C++ DirectX 3D Terrain
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
OMyTerrain1p
- OpenGL中,使用随机生成成地形的方法进行三维地形的模拟, -OpenGL, 3D terrain simulation using randomly generated terrain,
3D
- Visual Studio2010平台,基于Arc Engine开发的一个三维系统,搭建了系统的基本框架,实现了添加Raster、Tin、Feature数据、右键、地形渲染、水面渲染等等功能-Visual Studio2010 platform for secondary Based on Arc Engine start, a three-dimensional system, set up the basic framework of the system to achieve the ad
terrain
- 基于VS2010开发的三维地形的生成,对于理解图形学里的地形很有帮助-Based on VS2010,developing the generation of 3d terrain
Real Time 3D Terrain Engines Using C++ and DX9
- Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)