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Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F
- Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
HLSL.rar
- 用VC++写的HLSL的入门小程序,学习HLSL者必看。,Using VC++ written in HLSL small entry procedures are a must-see study HLSL.
D3D.rar
- 实现3D游戏中的一些基本功能.例如:摄像机的控制,人物的行走、跳跃,人物与场景的的碰撞,还有一些打怪的基本数据计算,还有一些特效(HLSL)等。,3D games to achieve some of the basic features. For example: camera control, character walking, jumping, the characters and the scene of the collision, there are some basic data
HLSL2zhangwenlihunhe
- HLSL语言实现2张纹理混合和镜面反射,shader语言-HLSL language two texture blending, and specular reflection, shader language
bloom_blur
- 用HLSL写的bloom和blur效果-Written with HLSL bloom and blur effects
HLSL
- NVIDIA GPU Programming Guide中文版,主要简单介绍HLSL的用法。-NVIDIA GPU Programming Guide Chinese version, the main brief use of HLSL.
CU_Multitexture
- directx+hlsl实现的多层纹理地形绘制 -directx+ hlsl achieve multi-texture terrain rendering
HLSLSelfShadowing
- HLSL语言实现shadow阴影效果的例子,shader语言-HLSL language examples of shadow shadows, shader language
HLSL
- HLSL Effect 程序示例,进行了较为完善的注释说明,供初学者参考。-HLSL Effect sample procedures to carry out a more comprehensive explanatory notes reference for beginners.
PS MultiTexture
- hlsl示例程序,适合初学者,能够调用纹理,采用c++编写-hlsl sample procedure is suitable for beginners, to call the texture, the use of c++ to prepare
SimpleSample
- HLSL写的纹理应用,实现黑暗纹理映射,发光映射,纹理动画等。-Applications written in HLSL texture, texture mapping to achieve a dark, luminous mapping, texture animation.
gpgpu_fluid
- GPU实现的流体,HLSL实现,适合初学者-gpgpu_fluid.zip
HLSL_src
- HLSL初级教程,教程学习源码。主要是C++代码为主-Primary HLSL tutorial, tutorials, source code to learn. Is mainly C++ code
AmbientDiffuseDemo
- Ambient light using HLSL
DiffuseDemo
- Simple Diffuse using HLSL
PointLightDemo
- Point Light using HLSL
Tween(HLSL)
- 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
HLSL
- 本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
Tutorial3_Specular
- 镜面反射的简单实现,XNA里HLSL经典操作 值得学习-Specular process in HLSL
HLSL-vertexshader
- 基于C++的HLSL的顶点着色渲染 (顶点渲染的简单使用)-VertexShader