搜索资源列表
pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shade
ProceduralFire
- 模仿火的运动,用vertex shader 和 pixel shader编写-imitation fire campaigns, the vertex shader and pixel shader prepared
OceanWater
- 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
Tutorial_29_Vertex_Shader_Position
- 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader. *. vsh) preparation process. The cases run the hardware and softw
MultiAnimation
- MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover=\"if(this.title) {this.style.cursor=hand }\" onclick=\"if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/d
Walk_Terrain_Demo
- 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术
Terrain_Src
- 使用顶点着色器实现的地形图渲染,是学习shader编程的好材料
DemoD3D
- general computation of gup in shader language
01_Fur.rar
- 本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader framework is a good example to learn HLSL language.
fresh
- 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果-A dynamic surface rendering of the procedure, and use vertex shader and pixel shader effects to achieve real undulating waves-by-pixel freshel results
RenderMonkey-with-shader
- a good book about shader with rendermonkey
Leiterman-J.---Learn-Vertex-and-Pixel-Shader-prog
- Leiterman J. - Learn Vertex and Pixel Shader programming with DirectX 9.rar
FX-Water.shader
- 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
Blinking GodRays
- 体积光的shader 别人的我拿来用的(Shader of volume light, someone else, I used it)
BWDB
- shader for bump map calculated from 1 file
Unity_Shaders_code
- 这本书非常好,是unity shader 入门必备资料(It is a very good book. It good for users to learn unity shader books)
Unity3D Shader开发(2)《渲染管线》
- unity shader 入门学习资料2(Introductory learning materials 2)
Unity3D Shader开发(3)《Shader Lab框架》
- unity shader 入门学习资料3(Introductory learning materials 3)
Natural Vision Shader
- epsxe模拟器的渲染插件用于epsxe模拟器open视频插件(epsxe shader very good)