搜索资源列表
viewport
- VC下实现快速无闪烁的矢量图绘制,可以自定义坐标和显示范围-VC achieve rapid Flicker-free vector graphics rendering, can define and demonstrate the scope of coordinates
Graphics-dengzi
- 一个简单图形软件包。 设计一个简单图形软件包,它调用已有的DDA程序,并包括如下功能: 1. Window(x1,y1,x2,y2) 2. Viewport(x1,y1,x2,y2) 3. MoveTo2(x,y) 4. MoveBy2(x,y) 5. LineTo2(x,y) 6. LineBy2(x,y) 7. Shift2(dx,dy) 8. Pivot2(x,y) 9. Rotate2(angle) 10. Scale2(S
viewport
- 查看进程使用的端口,查看进程使用的端口.
ViewPort(slider)
- 用slider(滑动)控件控制视图的放大和缩小 视口跟窗口的变换算法,坐标系之间转换-Use slider (sliding) control control view, as I zoom in and out with the window transform algorithm, coordinate system conversion between
ViewPortWins
- 演示 Windows VC 下 DC 的视口和 窗口之间的换算关系-DC presentation under the Windows VC Viewport and window conversion relationship between
ThePathofStartsCircleSunDRAWW
- 模拟了九大行星绕日运行的平面轨道. 有X-Y,X-Z,Y-Z的投影,可以拉近与放远视口.-simulate path which is nine start circle sum. you can use mousewheel zoom viewport..
viewport
- its a port viewing program
dx9_swap_chains
- use swap train feture to create two viewport
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
Transfrom
- Directx 开发 Transfrom 顶点变换 包括建立观察矩阵 投影矩阵 世界矩阵 视口 和 创建顶点缓冲区 的全部过程 注释全 是学习Directx的必备-Directx development Transfrom vertex transformation matrix including the establishment of the World observation matrix projection matrix vertex buffer viewport
c_viewportrubberbanding
- buiw的橡皮筋特效代码,做主菜单类的同学肯定需要,上传了~-buiw viewport rubber banding
WindowViewportMap
- 该小程序形象说明了Windows窗口与视口之间的映射关系。-The image shows a small Windows program window and viewport mapping between.
suanfa
- 图形变换与裁剪 窗口到视区的变换 直线段裁剪 -Graphics transformation and clipping window to the viewport transform the cutting of straight line segments
ViewPort
- 光照 键盘交互三维场景中一个物体具有光照效果,实现键盘交互-Light keyboard interaction
buguizechuangkou
- 不规则窗口简单编程。视口可以跟随鼠标移动-Irregular window simple programming. Viewport can follow the mouse
ViewPort
- 在GDI绘图中,关于窗口和视口的相互关系和操作总会令很多人迷茫,本程序做了一个实例,读源码可以认真体会如果操作窗口和视口。搞懂了两者的关系就可以做view的缩放等操作了-In GDI drawing, the relationship between the Federation and the operating window and viewport on a lot of people confused, this program made an example
viewport
- viewport with motif in opengl
capture 5
- just viewport image take from equirectangular2
VRJ
- viewport extract and view like rectangle. only input equirectangle
video_1.0.tar
- viewport extract and view like rectangle. only input equirectangle video