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chgmat1
- 程序运行结果是绘制12个球(3行4列)。第一行的球材质都没有环境反射光,第二行的都有一定的环境反射光,第三行的都有某种颜色的环境光。而第一列的球材质仅有蓝色的漫反射光;第二列的不仅有蓝漫反射光,而且还有镜面反射光,较低的高光;第三列的不仅有蓝漫反射光,而且还有镜面反射光,很亮的高光;第四列的还包括辐射光,但无镜面光。 -The result is drawn to run the ball 12 (3 line 4). The first line of the ball material
DXtest
- DX中的光照效果,包括点光源,炬光源的设置和镜面反射及漫反射的实现,适合初学者。-DX in the lighting effects, including the point light source, torch light set-up and specular reflection and diffuse reflection of the realization, suitable for beginners.
scatmech
- 光学器件模型C++代码 可以仿真光学散射折射衍射-SCATMECH is an object-oriented C++ class library developed to distribute models for light scattering applications. Included in the library are models for diffuse surface scattering that predict the bidirectional reflectance d
ball
- 球的光照模型算法,绘制球体,给球体施加环境光、漫反射光和镜面反射光-Global illumination model algorithm, drawn ball to ball to impose environmental light, diffuse light and specular reflection of light
Tutorial2_Diffuse
- 关于如何设置漫反射的光的设置 XNA里使用-how to set the diffuse light in XNA
cv3d
- html5 canvas 3d and vector/matrices-math library. supports diffuse, specular light, quads and triangles, lines and points, calculates normals automatically. some performance improvements possible. does not use webgl!
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
lighting
- Light Source is the combination of Diffuse material property. Instead of color property light source color is changing with the help of diffuse material.