搜索资源列表
directXLine
- 实用DirectX的平滑曲线推屏例程。可以做数据采集曲线输出,解决了屏闪的问题。- The practical DirectX smooth curve pushes the screen example regulation. May make the data acquisition curve output, has solved the problem which the screen dodges.
screen
- 奇妙的屏幕变形效果, 不使用DirectX, 速度仍然不错-deformation amazing screen effects, non-use of DirectX, speed is still good
DirectX Fi246898152001
- Creates a fire effect on the screen
DirectXGame
- DirectX做的全屏弹球游戏.画面比较粗糙,但是功能做得不错~-The full-screen DirectX game pinball. Screen rough comparison, but the function is not a bad one ~
dx9_offscreen_rendering
- This sample demonstrates how to create dynamic textures // through off-screen rendering. // // As a demonstration, a spinning textured cube is rendered // to an off-screen surface, which is in turn, used to create // a dynamic texture. T
3D_Digital_Reality_Engine
- 3D Digital Reality Engine V1.-3D Digital Reality Engine V1.00, PURE VB, by KACI Lounes Just if you are an expert 3D programmer, you must NOT miss this submission... Before I give you one word, PLEASE see the screen-shot ! THIS IS AN EXTEMLY RAR
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
3d_boat_racers
- 3D飞船的游戏,游戏的画面是线框结构的,完全用代码绘制。没有使用DirectX或者其它控件。-3D spaceship game, the game screen is a frame structure, complete with code to draw. Do not use DirectX or other controls.
DInput_Camera
- DirectX cam efect , use te keybord to move the camera in 3d screen-DirectX cam efect , use te keybord to move the camera in 3d screen
DrawInScreen-No-DirectX
- 在屏幕上作图,在程序窗体之外--无须DirectX实现 -Drawing on the screen, beyond the form in the program- no need to implement DirectX
DirectDraw
- DirectDraw的高性能表面,DDraw是面向表面的作图系统,所谓面向表面就是说所有作图不是只是针对屏幕(显存)的,而是针对一块作图区域,你可以在作图区域上面画点,线绘图片然后可以在区域与区域之间拷贝图形,这种作图区域在微软的DirectX中被叫做表面(Surface),在其他开发包中被叫做位图(Bitmap)或者图层(Layer),总之都可以称为面向表面的作图系统,这是最灵活高效的作图方式。-High-performance DirectDraw surface, DDraw surfac
DirectX---Screen-saver
- 用DX实现的3D旋转立方体半透明屏保,实现全频截图,alpha通道半透明特效,边缘反走样,全频抗锯齿特效等-DX-3D rotating cube to achieve a translucent screen savers, to achieve full-range shots, alpha channel semi-transparent effects, edge anti-aliasing, full-frequency effects such as anti-aliasing
Full-Screen
- directX关于全屏显示的代码。简单明了,代码量少。-directX code on the full-screen display. Straightforward, less code.
DirectX-programming-exercises
- 屏幕保护程序《恐怖贴图&音效》,练习DirectX编程-Screen saver " terrorist maps & Sound" DirectX programming exercises
full-screen-graphics-operations
- 屏幕保护程序,全屏图形操作VS2005,适合做DirectX编程练习-Screen saver, full-screen graphics operations VS2005, suitable for DirectX programming exercises
Screen
- VC根据DirectX的截图示例源码下载,你看懂了话都能截图了。要编译此程序需DirectX SDK5.0示例中的ddutil.h与ddutil.cpp文件,请自行参加工程,VC++编程学习源码,很好的参考资料。-VC according to the DirectX screenshot example source code download, you read the words can screenshot. To compile this program requires Direct
Screen
- VC根据DirectX的截图示例源码下载,你看懂了话都能截图了。要编译此程序需DirectX SDK5.0示例中的ddutil.h与ddutil.cpp文件,请自行参加工程,VC++编程学习源码,很好的参考资料。-According to a screenshot of VC DirectX sample source code download, you can read the words screenshot. To compile this program requires Direct
Screen
- 根据DirectX的截图示例源码,要编译此程序需DirectX SDK5.0示例中的ddutil.h与ddutil.cpp文件,VC++编程学习源码,很好的参考资料。-According to the source DirectX screenshot example, to compile this program requires DirectX SDK5.0 example of ddutil.h and ddutil.cpp file, VC++ programming learning
Screen
- 图象特效--截图示例,基于DirectX的截图示例,你看懂了话都能截图了。要编译此程序需DirectX SDK5.0示例中的ddutil.h与ddutil.cpp文件,请自行加入工程。要运行此程序需DirectX 3.0以上版,本程序在WindowNT4.0+SP3环境中编译通过,运行这个程序象不象死机?嘿嘿,你有没有吓一跳呢?请用Esc键结束程序。-Image effects- Screenshot example, based on the example screenshot of Dir
DirectX-Media-Player
- This a simple media player application suports all types that you computer can play it actually search for a render device. Well i can play all files i want (Even mpg and avi a small window pops up with the screen). It usses Quartz DLL that belon