搜索资源列表
KSTVTUNE.ZIP
- 装摄像头驱动需要用到的文件。Microsoft DirectX 9 SDK -loaded camera driver needs to use the documents. Microsoft DirectX SDK
Cameraearth
- DirectX编程,用键盘控制camera,进行视角变换。-DirectX programming, keyboard control camera, perspective transformation.
多线程TCP交互IM聊天实例客户端
- 基于TCP socket的video/audio chat客户端程序,覆盖了socket, directx camera capture, audio play back
VCP.zip
- 用DirectX 实现镜面反射贴图效果用DirectX 实现镜面反射贴图效果,Virtual Camera Position (VCP)
thrid-person
- DirectX,第三人称场景漫游,摄像机对准人物中心,摄像机跟随-DirectX, roaming third-person scenes, camera at the figure center, the camera follows
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
Camera
- Directx中实现灵活摄像机,包括前后左右、飞行和旋转等功能,完成了摄像机的基本功能-Directx in flexible camera, including around, flight and rotation functions, the completion of the basic functions of the camera
StillCap
- directshow demo code for web camera
TcpChatServer
- 基于TCP socket的video/audio chat服务端程序,参考的好例子, 覆盖了socket, directx camera capture, audio play back-TCP socket on the video/audio chat server process, a good example of reference, covering the socket, directx camera capture, audio play back
TcpChatClient
- 基于TCP socket的video/audio chat客户端程序,覆盖了socket, directx camera capture, audio play back-TCP socket on the video/audio chat client, covering the socket, directx camera capture, audio play back
camera
- 本例程是经过简单修改后,在DirectX中实现了摄像机的上下左右的移动-This routine is a simple amendment, implemented in the DirectX video cameras around the top and bottom of the mobile
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
2D3D-L08-Sol
- directx 3d: users can control the camera to do the movement in
3CamTest
- Camera test in DirectX
camera
- 在vs环境下用DirectX创建一个灵活的Camera的类以观察做的3D场景-Camera class to create a flexible
water
- DirectX中对3D的动态对面的模拟,其中实现了两个算法,还有对摄像头的操作以及光源的设置-DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
Camera
- 3D场景加载,实现了角度变换 向左旋转向右旋转的功能-DirectX
DInput_Camera
- DirectX cam efect , use te keybord to move the camera in 3d screen-DirectX cam efect , use te keybord to move the camera in 3d screen
camera
- 在DirectX编程中有个摄像机功能,这是个基于DirectX实现调节视角的程序。-There is a program in the DirectX video camera function, which is DirectX-based programs to achieve regulation perspective.
DirectX-3D-game-program-design
- 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5