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用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
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球的光照模型算法,绘制球体,给球体施加环境光、漫反射光和镜面反射光-Global illumination model algorithm, drawn ball to ball to impose environmental light, diffuse light and specular reflection of light
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这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等-This is my graphics3D operations, using MFC graphical interface, the use of local illumination model, perspective projection
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这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等-This is my graphics3D operations, using MFC graphical interface, the use of local illumination model, perspective projection
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OpenGL实现的三维真实感图形学的演示代码,主主要演示了光照明模型 ,经测试
-OpenGL implementation of 3D realistic graphics demo code, the main demonstration illumination model has been tested
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球面Phong明暗处理光照算法,VC6.0上用MFC编程实现分形灌木丛L系统模型算法。界面简单,内容完整。下载后可以直接使用。-Phong shading spherical illumination algorithms implemented in the VC6.0 MFC programming fractal bush L system model algorithm. The interface is simple, content and complete. It can be u
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针对光照变化对人脸检测及人眼定位的影响
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提出一种基于肤色模型的人脸检测与人
眼定位方法
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先对图像进行预处理
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减少图像中的噪声
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再将
RGB
颜色空间转化到具有良好
肤色聚类特性的
YCbCr
色彩空间
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利用
Gauss
模型进行肤色建模
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最后检测出人脸区域并确
定人眼位置
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-The influence of illumination changes on human fa
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phong光照模型,可调整各种光照参数。-Phong illumination model, can adjust various light parameters.
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以YCgCr和YCbCr颜色空间为基础,分别建立了平行四边形模型和椭圆模型,采用光照补偿法对图像进行预处理,从而避免了光照不均对检测结果所造成的误差。-Based on the YCgCr and YCbCr color spaces, the parallelogram model and the ellipse model are established respectively. The image is pretreated by the light compensation metho
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光照度与百叶旋转角之间的模型,MATLAB仿真代码(A model between the illumination and the rotation angle of the blinds)
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用于duv光刻掩膜优化算法的模型,包含部分相干光照明,光刻胶分层模型,具体考虑了瞳孔放大系数,以及电磁波的畸变等因素。(The model for DUV photolithography optimization algorithm, including partially coherent light illumination and photoresist stratification model, takes into account the factor of pupil magnif
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实现机器人带光照的绘制和运动变换。通过glPushMatrix() 和glPopMatrix()绘制出机器人层次结构模型和几何变换,要求实现机器人手、脚、头、肩膀的旋转等几何变换,能够实现机器人走路的效果。同时机器人应打上光照。(It realizes the robot's rendering and motion transformation with illumination. By glPushMatrix () and glPopMatrix (), the robot hierarc
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