搜索资源列表
TrianglePickingSample_4_0
- Picking with Triangle Accuracy for XNA 4.0 This sample shows you how to access vertex position data from a model. It then uses that information to implement a per-triangle picking test.
BillboardSample_4_0
- Billboard Sample for XNA 4.0 This sample shows how to efficiently render large numbers of billboard sprites by using a vertex shader to perform the billboard computations entirely on the GPU.
PickingSample_4_0
- Picking Sample for XNA 4.0 This sample shows how to determine whether a player s cursor is over an object, and how to find out where on the screen an object is.
StockEffectsSample_4_0
- Stock Effects for XNA 4.0 Stock effects provides source code for the five effects (BasicEffect, SkinnedEffect, EnvironmentMapEffect, DualTextureEffect, and AlphaTestEffect), and the default shader used by SpriteBatch (SpriteEffect), built into the
AvatarShadows_4_0
- Avatar Shadows Sample for XNA 4.0 This sample demonstrates how to implement planar shadows for avatar characters to increase visual quality and richness of 3D scenes involving avatars.
Learning-XNA4.0
- 学习 Microsoft XNA 4.0的入门书籍-this book is the professnal Learning XNA 4.0
Chapter-03
- XNA 4.0第三章教学源码,配合XNA4.0教学使用-XNA 4.0 chapter the teaching source to tie XNA4.0 teaching use
PdnXnb_v0.4.0.0
- This plugin allows viewing and editing of XNA compiled textures inside Paint.NET. v0.4.0.0 Updated library for compatibility with Paint .NET 4. Updated project to NET 4.5. Copy all files to C:/Programs Files/paint.net/FileTypes-Thi