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  1. Quaric

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  2. Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
  3. 所属分类:GDI/图象编程

    • 发布日期:2008-10-13
    • 文件大小:7.83kb
    • 提供者:伟明
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