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tyball
- 这是本人,基于C#(sharp)+微软XNA1.0,写的一个碰撞类休闲游戏,完整源码,加入:向量几何(不规则碰撞),迭代波浪动画算法,
tuiban
- 采用fluent模拟二维推板造波源程序,模拟二维波浪的形成-Fluent simulation of two-dimensional the push plate wave source, to simulate the formation of two-dimensional wave
fulent
- 二维水槽入口速度,定点速度,移动模板的距离与水流相互作用产生波浪-Dimensional sink inlet velocity, the designated speed, the distance of the movable platen and the flow generated by the interaction wave
[muchong.com]case+udf
- 这个udf 可以较好的进行数值波浪水槽的造波和消波处理(This udf can be better for numerical waves in the waves of wave and wave processing)
1005
- fluent二维数值模拟波浪水槽的造波udf(fluent udf for 2d waving modeling)
udf 消波方法
- udf,可应用于fluent软件2D水槽的波浪消波。Udf can be applied to wave elimination of FLUENT software 2D flume.