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dxpack12
- This file is part of a component suite called Design } { eXperience and may be used in freeware- or commercial } { applications. The package itself is distributed as } { freeware with full sourcecodes. -This file is part of a component suite ca
JoystickIn
- 是用DirctextX编程中经常用到的关于游戏杆操作的类,它封装了关于游戏杆操作的信息.在3D游戏中经常用到.-DirctextX programming is often used in the operation of joysticks category, Packaging it on the joysticks operating information. 3 in D game frequently used.
remote001g
- Provides additional features that PCITV does not yet provide. Further documentation is available.-Provides additional features that PCITV d Tata not yet provide. Further documentation is a vailable.
MyDirectSound_demo
- MyDirectSound_src实现的混音程序MyDirectSound是好东西哦-MyDirectSound_src achieve the mixing process MyDirectSoun d is a good thing, oh
XFileHead
- vc6.0+directx7.0编写,改编自dx7sdk带的例子xfile,只做了小小改动。 关键是把.X模型文件和贴图都打包到了资源里面,最后只有一个exe就可以运行。 这里的.X是D-player里面的韩国小人。
zhiwawaxitong
- 一个简单易学的纸娃娃系统, 按 A 或 D 可以换装
Tower
- DirectX 3D游戏,完整,)的功能
利用DirectX7.0编程示例程序
- 些示例是我前天去买 Visual Basic 的书时看到的,因为盗版商正在促销买一送一。(D版软件)当然这些示例也是在盗版软件里找到的,由于光盘表面的粗糙害我心爱的光驱卡了两次盘,可能是因为这个原因现在读盘时总能听到咯噔!咯噔!声。我想她撑不了多久了,不过还好我用的是品牌机,坏了可以换新的。总之这份示例真的来之不易! 也许您已经有过了。这是一个例子DX-these examples is the day before I bought the book Visual Basic to see,
HOOK D3D在游戏内通过D3D来绘制GUI界面
- HOOK D3D在游戏内通过D3D来绘制GUI界面,HOOK D3D
GMFPlay.rar
- DirectShow Player 應用C# 開發之Video播放程式.請於Compile時加入Reference檔DirectShowLib-2005.dll,並於執行程式前先執行regsvr32 GMFBridge.d,DirectShow Player application C# Developed Video Player. Please join the Reference file Compile when DirectShowLib-2005.dll, and on the im
dll.rar
- 相关的DLL集合, 包括doclist.dll,mfcce300.dll,noteprj.dll,olece300.dll(前四个是支持HPC运行PPC软件的 DLL),gapinet.dll,gx.dll(这个比较重要,用来支持一些图形函数),cecore.dll,sdl.dll(这个类似于 DIRECTX),aygshell.dll(这个文件WINCE.NET4.2也有,不过版本不同,不建议替换),kctrl.dll(这个好象是用来 支持日文的),vbscr ipt.dll,这些都DLL比
HGE-1.81-DX9.rar
- HGE引擎 经改过的 DX9版本 并去掉DLL 集成在一个工程中 方便改底层,By the turn of the HGE engine and remove the DLL version of DX9 integrated in a project to facilitate change in the underlying
Direct9_01_CreateDevice
- 精通DirectX+3D图形与动画程序设计\02_第二章 Direct3D程序设计基础的源码-Proficient in DirectX+3 D graphics and animation programming \ 02_ Chapter Direct3D programming-based source
Directx9.0-
- directx9 龙书中文版,适合所有三D学习童鞋学习,非常不错,深入浅出。-directx9 Dragon Chinese version of the book, children s shoes for all three D learning to learn, very good, easy to understand.
hxvdecfilter.rar
- 介绍了DIRECT filter 的多媒体开发filter d的模式,方法等很值得研究,failed to translate
03.LightMap
- 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
dx9_shadow_volume
- 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
water
- 程序实现了OGRE的水处理效果,需要OGRE SDK 和 VS2005的支持,以及DX9.0SDK的支持-Procedures to achieve the effect of the treatment of OGRE, OGRE SDK and VS2005 need of support, as well as the support of DX9.0SDK
D3DXCreateMeshFVF
- 自己用VC+DX9写的实现3D立方体旋转与立方体各个表面纹理实现的源代码。-Their own writing using the VC+ DX9 to achieve 3D cube cube rotation and surface texture to achieve all the source code.
Dx9doc
- Dx9.0中文帮助 Direct3D 9.0 SDK 文档 (中文版)-Dx9.0 Chinese Direct3D 9.0 SDK help file (Chinese Version)