搜索资源列表
DIRECTDRAWcubes
- 在VC下编写的directDraw应用演示,通过立方体运动演示了多边形组合和光照渲染-in VC directDraw prepared with the application demonstration, a demonstration sport cube polygon rendering light and composition
VS_Light_Texture
- 利用Direct3D中的顶点渲染,光照合纹理映射,实现一架直升机动态旋转,光与影较好的结合。-use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
c_directx
- directx的循序渐近编程,从简单的绘制基本的几何图形到光照、材质、纹理、模型等编程。-DirectX the orderly and gradual program, from simple geometric shapes drawn to the basic light, material, texture, Programming model.
DirectX09
- 游戏开发导引第九章源码,材质和光照处理,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker IX source, and light material handling, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download
gui3d
- 程序是基于d3d开发的,开发工具vc++,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-are based on d3d development, development tools vc, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, rectangle filling, po
globe
- 用d3d开发的一个带光照的类似于google earth的地球仪(当然没有google做得好)
XRay(VC++)
- 利用DirectX8,绘制了一个轮胎,该轮胎含有光照和纹理,实时绘制的效果很好.
dx9_lighting
- dx9_lighting的光照程序,可以详细的看到设置灯光的具体步骤,有助于初学者更好的了解哦
terrain
- Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染
01_Fur.rar
- 本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
lightmap.zip
- 一个d3d实现的光照图,可参考 挺好看的,速度下载,D3D achieve an illumination map, may refer to very good looking, speed download
directional-light.rar
- 学习directx的光照效果源程序, 显示双向光照效果,在directx8环境下编译,Directx study the effect of the light source, showing the effect of bi-directional light, in the circumstances directx8 compiler
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
LightMap D3D光照纹理的应用
- 一个D3D 光照纹理的应用 使用directX sdk 9.0 。 光照纹理是 最重要的纹理之一。 -D3D application of a light texture to use directX sdk 9.0. Light texture is one of the most important texture.
GLLighting
- 使用OpenGL光照模型呈现立体感 本文适合于opengl光照初学者-Using the OpenGL lighting model showing three-dimensional
per-pixelper-vertex--lighting
- directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
directx-Shadow
- 学习directx的阴影效果源程序, 显示directx-Shadow光照效果,在directx8环境下编译-Study the effect of the shadow of the source code directx, directx-Shadow light show effects, in the circumstances directx8 compiler
DirectX
- 一系列关于DirectX的学习资料,包括初始化,光照,纹理映射,绘制流水线等的ppt资料及源码-Series of DirectX, learning materials, including initialization, lighting, texture mapping, drawing lines and other information and source of ppt
TexCube
- directx9.0 绘制立方体木箱并赋予纹理贴图,加光照-directx9.0 draw a cube wooden box and give texture mapping, plus light
05_01_SimpleLighting
- 精通DirectX 3D图形与动画程序设计 这本书的源码 05_第五章 光照与材质-Proficient in DirectX 3D graphics and animation programming source code of this book Chapter V 05_ light and texture