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Transfrom
- Directx 开发 Transfrom 顶点变换 包括建立观察矩阵 投影矩阵 世界矩阵 视口 和 创建顶点缓冲区 的全部过程 注释全 是学习Directx的必备-Directx development Transfrom vertex transformation matrix including the establishment of the World observation matrix projection matrix vertex buffer viewport
01_Transfrom
- 通过投影变、坐标变换和屏幕表示使圆柱体进行变换-Represented via a projection variant, coordinate transformation and the screen so that the cylinder is converted