搜索资源列表
利用FPGA实现的可编程综合采样器
- 利用FPGA实现的可编程综合采样器 AProgrammableIntegratedSamplerUsingFPGA-use FPGA programmable integrated sampler AProgrammableIntegratedSamplerUsingFPGA
TextureSampling_TextureAdressing
- DirectX纹理采样、纹理寻址程序,相信对初学者会有帮助的-DirectX texture sampling, texture addressing procedures, I think it would be helpful for beginners
AudioResample
- Directshow 转换采样率-Directshow Audio Repakager
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
dx9_texture_filtering
- 展示了D3D纹理过滤的各种方式,包括线性、最近点采样、各向异性几种主要方式-Demonstrate the the D3D texture filtering in various ways, including linear, point sampling, anisotropic several major way
PCMChangeSample
- C++ filter 开发 通过ACM函数 实现音频采样率变换-C++ Dshow Changing the Audio samplerate through the ACM API