搜索资源列表
成品游戏API
- 成品游戏,这个不用说了, 编译即可运行-finished the game, this Needless to say, the compiler can run
Sample08
- 使用DirectSound播放声音。DirectSound全部是播放声音效果所需要的,可以把它看作控制所有声音的API。-broadcast voices. DirectSound all play a sound effect is needed, it can be taken as the voice of all control API.
Capture
- 使用MFC实现的视频捕捉代码,修改了DirectShow中自带的API例子程序。直接可以使用MFC进行深层次开发。-Implemented using the MFC code for video capture, modify the DirectShow examples of programs in the built-in API. MFC can be used directly for in-depth development.
Test3D
- 演示了一个标准3D程序的开发流程,参照这些你可以开发功能更强大的3D程序和游戏。它用到了DirectX API,利用它可以释放显卡强大的图形图像处理能力。-3D presentation of a standard procedure development process, in the light of these you can develop a more powerful 3D programs, and games. It uses the DirectX API, the use
Example_DirectDraw
- 也是一个3D程序源代码,这个程序使用了DirectDraw API可以实现对一些复杂的图形图像的绘制与显示,里面的函数和代码的实现比较经典,可以作为你开发类似程序的范例。-Is a 3D program source code, this procedure uses the DirectDraw API can be achieved for some complex graphics rendering and display images inside the function and c
gputerrain
- This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE-This demo is powered by ODE (Open Dynamic
CuttingEdgeDirect3DProgramming
- 一本關於Direct3D程式設計完整教學書籍-Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of softwar
asound_4
- Audio Mixer函数缩进一组控制音频线到目标设备的函数,并也可以控制音量和其他效果。在这组API中,尽管只有十个函数和两个消息,但使用起来还是比较难。本在本节中,通过应用这些函数编写成3个应用程序,来展示它们的使用方法。而且,尽可能采用实际应用中的用户界面,这样,更有可能被读者直接利用。 -Audio Mixer Functions indent a line to the target device controls the audio functions, and also can
vicro
- 如果你的应用程序仅工作在Windows NT下,那么你可以通过API函数旋转你的位图-If your application only work under Windows NT, then you can rotate your bitmap by API function