搜索资源列表
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
DirectX-9
- Device类是DirectX里的所有绘图操作所必须的。可以把这个类假想为真实的图形卡。场景里所有其他图形对象都依赖于device。HLSL的内容-DirectX Device class is where all the necessary graphics operations. This class can be hypothetical to the real graphics card. All other graphic objects in the scene are depend
ATI-DX9_Optimization
- ATI optimization. Special tricks how u can optimize source code when program is running on ati graphics card
Petzold.Media3D
- Petzold写的《精通windows 3D 图形程序设计》中推荐的源码。-Petzold wrote, " proficient in windows 3D graphics programming" in the recommended source.
DirectX8.1ProgrammingforCPP.chm
- Microsoft® DirectX® is a set of low-level application programming interfaces (APIs) for creating games and other high-performance multimedia applications. It includes support for two-dimensional (2-D) and three-dimensional (3-D) graphics, sou
MovingCloud
- 《精通direct3d图形及动画程序设计》附书源代码 第二十七章 自然现象模拟-" Proficient in direct 3D graphics and animation program design" attached to the book source code Chapter twenty-seventh natural phenomena simulation
Directx-8.1-Programming-for-CPP
- 应用程序向导。此工具提供了一个应用程序向导创建一个DirectX应用程序与DirectX组件的任意组合。这个工具是在安装过程中的软件开发工具包(SDK)安装,并创建一个新的应用程序时,可以在Microsoft Visual Studio® 访问。欲了解更多信息,请参阅应用程序向导。 错误查找工具。使用这个工具,采取十六进制的错误代码,并期待一个基于文本的错误信息。 SDK安装的一部分安装此工具,可以从开始,程序,微软DirectX8.1 SDK,DirectX的公用事业,DirectX
016_Per_Pixel_Lighting
- Per_Pixel_Lighting Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
direct3d-code
- 《精通direct3d图形及动画程序设计》附书源代码。55m,比较大,但是十分齐全,而且包括了,使用的模型,纹理,等等各种资源。很好的东西。-"Proficient direct3d graphics and animation program design" attached to the book source code. 55m, is relatively large, but very complete, and includes the use of models, textures
DirectX3D
- 基本框架搭建及二维图形绘制 掌握表面概念及图像的载入、显示 掌握Sprite的相关概念及动画实现 -Basic frame structures and two-dimensional graphics rendering Master surface concept and image loading, display Sprite master the related concepts and animation
Simple3DApp
- 该程序完全采用自己写的算法来生成3D图形,没有采用DirectX或者OpenGL。现在还有很多BUG,不过已经能够显示基本的3D图形效果了。-The program completely write their own algorithms to generate 3D graphics, does not use DirectX or OpenGL. Now there are a lot of BUG, but has been able to show the basic 3D graph
d3d001
- 利用DIRECTSHOW做的一个三角形的三维立体图形。-Use DIRECTSHOW do a triangle, three-dimensional graphics.
getditectx
- 获得显卡支持的DirectX显示模式,列出DirectX允许的分辨率大小-Graphics card supports DirectX display mode, listed in the resolution size of DirectX allowed
directxtest
- 自己写的directdraw程序,内容是东拼西凑的(天下程序一大抄啊),控制副显卡输出文字,如果运行不了可以改下显示模式和文字输出位置,有在弄双显示器的同学可以参考-The directdraw own written procedures, is patchwork (world program a large copy ah), control vice graphics output text, if the run can not change the display mode and
weiweiskybox
- 一个不断旋转播放的怪物盒子,里面有很多基础的功能代码。d3d图形渲染。-Play an ever-rotating monster box, there are many basic function code. d3d graphics rendering.
FilterTitleSource
- directshow 图形开发示例代码,主要使用MIDL 技术方法-the directshow graphics to develop sample code
overlay
- 枚举显卡支持的RGB/YUV Overlay的方法及其colorkey的使用-The method the colorkey the use of the enumeration graphics support the RGB/YUV Overlay
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
windows-JiChu
- windows技术实现基本绘图 界面实现-the windows technology for basic graphics interface
DirectX-samples
- 三维图形程序设计的一些例子代码,用于DirectX9.0的学习。与《DirectX9.0 3D游戏开发编程基础》这本书相对应。-Some example code for three-dimensional graphics program designed for DirectX9.0 learning. This book corresponds with " DirectX9.0 3D game development programming basics.