搜索资源列表
KSTVTUNE.ZIP
- 装摄像头驱动需要用到的文件。Microsoft DirectX 9 SDK -loaded camera driver needs to use the documents. Microsoft DirectX SDK
Cameraearth
- DirectX编程,用键盘控制camera,进行视角变换。-DirectX programming, keyboard control camera, perspective transformation.
VCP.zip
- 用DirectX 实现镜面反射贴图效果用DirectX 实现镜面反射贴图效果,Virtual Camera Position (VCP)
thrid-person
- DirectX,第三人称场景漫游,摄像机对准人物中心,摄像机跟随-DirectX, roaming third-person scenes, camera at the figure center, the camera follows
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
Camera
- Directx中实现灵活摄像机,包括前后左右、飞行和旋转等功能,完成了摄像机的基本功能-Directx in flexible camera, including around, flight and rotation functions, the completion of the basic functions of the camera
DXRngWin
- 结合在DirectX也可以实现不规则的窗口,但是会对摄像机的成像造成影响,不过这都好说,关键在这里我们可以确定的是,这种方法应用在窗口模式下的DX程序仍然有效。-DirectX can be achieved with the irregular window, but will affect the camera' s image, but it is hard to say, the key here is that we can determine, this method used
VideoCapIII
- DirectX11 在Win7下摄像头调用程序-DirectX 11 under Win7 camera calling program
Tetris_3D
- 使用DIRECTX写的一个3D俄罗斯方块游戏, 可以旋转视角, 旋转方块, 描绘阴影等等, 对初学者有一定参考价值-DIRECTX written using a 3D Tetris game, you can rotate the camera, rotate the box, depicting shadows and so on, have a certain reference value for beginners
DirectX_Demo
- VS2010平台的DirectX游戏演示代码,场景为古装人物与古战场,程序演示了摄像机视角转换与人物跑动以及技能的释放,对新手很有帮助-VS2010 platform DirectX game demo code, the scene of costumed characters and ancient battlefields, the program demonstrates the release of the camera angle conversion with characters
StillCap
- directshow demo code for web camera
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
3CamTest
- Camera test in DirectX
csharp
- 三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, mov
camera
- 在vs环境下用DirectX创建一个灵活的Camera的类以观察做的3D场景-Camera class to create a flexible
water
- DirectX中对3D的动态对面的模拟,其中实现了两个算法,还有对摄像头的操作以及光源的设置-DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
Camera
- 3D场景加载,实现了角度变换 向左旋转向右旋转的功能-DirectX
DInput_Camera
- DirectX cam efect , use te keybord to move the camera in 3d screen-DirectX cam efect , use te keybord to move the camera in 3d screen
camera
- 在DirectX编程中有个摄像机功能,这是个基于DirectX实现调节视角的程序。-There is a program in the DirectX video camera function, which is DirectX-based programs to achieve regulation perspective.
DirectX-3D-game-program-design
- 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5