搜索资源列表
Tank
- 用自己封装的DX9 2D引擎做的打坦克游戏,时间仓促,还未全部完成,声音部分也没加,有兴趣的朋友请联系QQ 644715889 上次上传忘记打包图片资源,这次补上-To do with their own package of the DX9 2D engine tank game, time constraints, not yet completed, the sound part did not add friends who are interested, please contact
simpled3d
- 我自己学dx9编程时做的一个demo,只渲染了2个三角形(有纹理映射),可以简单的用vk_up控制摄像机视角,对入门有一定帮助,入了门的就别下了-My own school dx9 programming to do a demo, only rendering two triangles (texture mapping), simple vk_up control camera angle, entry into the door on the other under
dx9_multitexture
- direct3d9 multitexture.zip-dx9 multi texture.zip
D3DPHOOK
- 详细说明:D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果
terrainEditor
- 基于DX9实现,可以编辑地形,可以动态生成草,带有天空盒,多层纹理实现等效果。-DX9-based implementation, you can edit the terrain, you can dynamically generate grass with sky boxes, multi-layered textures to achieve other effects.
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro
renderTestAPP
- 基于DX9的一个渲染程序,模拟实现了DX渲染流水线,使用点绘制操作封装了各种光栅化函数,最后通过自定义的流水线实现了3D绘制效果。压缩包里带有一定的说明文档。-DX9-based rendering of a program to simulate achieve a DX rendering pipeline, using the dot drawing operations encapsulate various rasterization functions, and finally th
TerrainLearn
- 基于DX9的LOD地形实现。完整的LOD实现过程源码。里面包含了VS2010的项目。是学习LOD的好学习材料。-DX9-based LOD terrain implementation. Complete source LOD implementation process. Which contains a VS2010 project. LOD is to learn a good learning materials.
3DTetris-
- 3D版俄罗斯方块,更像是堆积木版的俄罗斯方块。基于DX9实现。初学游戏者可以参考学习。-3D version of Tetris, more like a heap woodblock Tetris. DX9-based implementation. Beginner players can refer to learning.
view2
- 游戏地图编辑器一个基于VC++ MFC DX9 的地图编辑工具-Game map editor based on VC++ MFC DX9 map editing tools
WaterWaveSimulation
- 基于DX9.0c可编程显示器件的水波模拟效果,包含一个屏保程序。-Source code packet of a water wave simulation program based on the DX9.0c programmable pipeline.
tank
- 用DX9 SDK写的3d坦克demo,第三人称视角,用键盘wsad和方向键上下左右控制-A tank demo made from DX9 SDK,it has a third person view.The tank can be controled by wsad keys and direction keys
FFTOceantest
- 参考国外ocean-simulation的一篇教程,在DX9的DXUT框架下实现了海面波浪模拟。比较简单,请结合Tessendorf的论文一起食用,比较容易理解-Reference to “ocean-simulation” of a tutorial in DX9 the DXUT framework implements FFT-based simulation of the sea. Shader section still needs improvements
BoneAnimation
- DX9.0对.X文件提供了相当丰富的支持,包括高级骨骼动画的解析及渲染。 DX10之后,.X开始渐渐淡出人们的视野,取而代之的是各种自定义的网格数据文件。 虽然.X文件不再被广泛支持,但其数据定义仍具有相当的参考价值和意义~ 本篇简单实现了.X网格的加载及渲染,意在服务于后续章节,感兴趣的朋友可以简单参考一下~(I hope it can help you the grid load code and program example is more animation)
MainDemo
- directx游戏demo、自己写的一个用dx9做的游戏demo(DirectX game demo, write their own to do a game with DX9 demo)
Real Time 3D Terrain Engines Using C++ and DX9
- Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)
Directx9教程
- 基于directx9 sdk的开发教程,中文译本(Development tutorials book based on DX9 SDK ,chinese version)