搜索资源列表
Snowing
- 自然效果雪的模拟,采用DirectX编写!-Simulated the natural effects of snow, using DirectX write!
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
els
- 基本的俄罗斯方块游戏,可以自己选择背景音乐,有消行爆炸效果,方块不同颜色,还可以看见下一个方块的预览-The basic Tetris game, can choose the background music, there are consumer line of explosion effects, boxes of different colors, you can also see a box under the preview ... ...
Fog_Effect
- dx9雾效果,简单的雾效,但是用于常用雾效比较合适。-dx9 fog effects, a simple fog effect, but more appropriate for the common fog effect
asound_4
- Audio Mixer函数缩进一组控制音频线到目标设备的函数,并也可以控制音量和其他效果。在这组API中,尽管只有十个函数和两个消息,但使用起来还是比较难。本在本节中,通过应用这些函数编写成3个应用程序,来展示它们的使用方法。而且,尽可能采用实际应用中的用户界面,这样,更有可能被读者直接利用。 -Audio Mixer Functions indent a line to the target device controls the audio functions, and also can
SimpleLight
- windows +vc+directx 编写的游戏特效-windows+ vc+ directx game effects prepared
PlayAudio
- windows +vc+DirectX结合开发的游戏声音特效-windows+ vc+ DirectX audio effects with the development of the game
Threads
- windows +vc+DirectX结合开发的游戏声音特效-windows+ vc+ DirectX audio effects with the development of the game
performancetestdx
- directX particle effects
D2D_DXGI
- D2D推出后很好,但是想做3D效果必须和D3D10交互使用,本例子就是d2d与d3d10交互的Demo,供参考-D2D launch well, but want to do 3D effects must be D3D10 interactive use, this example is the d2d and d3d10 interaction Demo, for reference
tmst
- 应用DX编写的一个小3D游戏demo 实现了一些游戏的基本功能如人物移动 攻击 场景切换 还有粒子效果-Application of DX prepared a small 3D game demo the game to achieve a number of basic functions such as scene change there attacks on people moving particle effects
11
- directx 粒子特效第一章的源码-the first chapter of particle effects directx source code. . . . . . . . . . . . . . . . . . . . . . . . .
22
- directx 粒子特效编程第二章源码-Particle Effects Chapter directx programming source code
3dwork
- 3d特效的源码 是基于directsound变成用的,给一些初学者提供,非常好-3d effects of the source code is based on directsound become useless, to some beginners, very good
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
DirextXSamples
- 深入淺出 DIRECTX 程式設計: 解說了數學性的概念和有關 DirectXGraphics 的基礎知識,也特別針對3D效果具體的執行方法做說明。內容以DirectX9為基礎,用基本的遊戲製作思維與邏輯概念,架構出身為遊戲程式設計人員所應具備的程式設計能力。-DIRECTX programming easy to understand: a mathematical explanation of the concepts and the basics of the DirectXGraphic
dx9_dot3_bump_mapping
- directx dot3 bumpmap 凹凸贴图以实现诸如墙面效果的特效-directx dot3 bumpmap bump map in order to achieve effects such as the wall effect
3DGame_Direct3D
- 非常好的入门级3D游戏书;介绍了基本必备的数学知识,以及Direct3D基础,以及实用的Direct3D包括网络模型,粒子系统,拾取,以及着色器和效果等-Very good entry-level 3D game books introduces the basic mathematical knowledge necessary, and Direct3D based, and practical Direct3D including network model, particle syst
DdrawEff
- Sample Direct Draw effects
Ddrawex
- Low level Direct Draw effects