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Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
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本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
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DirectX 短毛发实时绘制,中文注释清晰明了,代码写的很漂亮。初学者必看。,DirectX real-time rendering short hair, Chinese Notes clarity, the code is beautifully written. Beginners a must-see.
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DirectX实时渲染技术详解的源代码,一步一步从0开始教,没有过多废话,以DX8为主-DirectX real-time rendering technology Xiangjie the source code, step by step, starting from 0 to teach, no-nonsense, to DX8-based
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directx9.0和vc短毛发实时绘制-DirectX9.0 and vc short hair real-time rendering
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[英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
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短毛发实时绘制使用DX9 DXUT
开发环境为windos NT C-Short hair real-time rendering DX9 DXUT use development environment for windos NT C++
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Real-Time Rendering Tricks and Techniques in DirectX一书的书附源代码-Real-Time Rendering Tricks and Techniques in DirectX book a book attached to the source code
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Direct3D实时渲染技术的一些小例子-Real-time rendering Direct3D some small examples
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Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
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实时火焰渲染程序,在vc和vs下都可以运行,但是在运行时需要配置环境。-Real-time flame rendering procedure in vc and vs can run under, but need to configure the runtime environment.
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基于dx9,的中国风格的水墨画实时渲染。风格化沟边,-Based on dx9, the Chinese style of ink painting real-time rendering. Style of gutter,
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书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach
经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
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实现了directx在MFC中的应用,实现了将茶壶网格显示,并且实时旋转渲染-The directx in MFC realized the teapot grid, and real-time rendering rotation
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在Vc++环境下,利用DirectX技术来实施实时渲染技术的详细讲解-In Vc++ environment, using DirectX technology to implement real-time rendering techniques explained in detail
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