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精通DirectX 3D图形与动画程序设计 这本书的源码 03_第三章 坐标系与基本图元.rar,Proficient in DirectX 3D graphics and animation programming source code of this book Chapter 03_ coordinate system with the basic graphic element. Rar
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三维的变换矩阵与坐标系的应用实例!注释比较详细,为初学3D编程有一定帮助!-Three-dimensional coordinate system transformation matrix and application examples! Note more detailed 3D programming for the novice some help!
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基于directshow编程的视频采集源码.可用于病理图文报告系统,或申请单采集.-Programming based on the DirectShow video capture source. Graphic can be used for pathology reporting system, or apply for a single collection.
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DirectX编程之粒子系统,用一个喷水的例子来演示例子系统,具有一般性,可进行扩充成为自己想要的粒子系统-DirectX programming of the particle system, with a water spray system example to demonstrate the example, has general, can be expanded into the particle system you want
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vc++ directx 3d 游戏编程中的粒子系统的实现-vc++ directx 3d game programming in the realization of the particle system
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运动OpenGL、DirectX进行粒子系统编程,包括陨石、喷泉等(转载)-Sports DirectX for particle system programming, including meteorites, fountains, etc.
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Introduction to 3D Game Programming with DirectX 10中的粒子系统实例源代码-Introduction to 3D Game Programming with DirectX 10 particle system source code examples
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