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directX_lz
- 游戏开发的DirectX粒子系统运用,源码有注释-The development of DirectX games using particle systems, source code annotated
Initial
- 简单的四边形编程,两个三角形和在一起组成四边形,可以顶点设置,附有说明-Simple the quadrilateral programming, two triangles together to form a quadrilateral vertex set, annotated