搜索资源列表
MediaPlayer
- 一个基于DirectX的音乐视频播放器,使用的VC++的CLR库-A DirectX-based music video player, use the VC++ CLR Library
2012-02-24PCameraVCTest
- dshow carama vs2010 project
light
- 在directx中通过c++绘制了一个旋转的木桶,并且给木桶打上了不同种的灯光,按键更换灯光效果,给初学者一个参考。-In directx c++ drawing a rotating barrel to the barrel marked with different kinds of lights, buttons to replace the lighting effects, a reference to the beginner.
TeamEngineCode
- TeamEngineCode 基于DirectUI的 TeamEngineCode-DirectUI TeamEngineCode VC++ INterface
DirectDraw
- 简单的DIRECTX 编程 让你能对最初的DIRECTX 在vc++中的实现有个好的了解-Simple DIRECTX programming so you can to the first DIRECTX in vc++ realization of a good understanding
ddrawmodes
- directdraw example, simple to use
Visual-CPPUI
- vc一本界面高级编程书籍,有多方面的内容比如mfc,directx等-visual c++ ui dev book
ZTest
- 使用 direct3d9.0C的x86和X64库,和 C++语言,开发64位和32位深度测试程序,配置好开发环境。-Use direct3d9.0C x86 and X64 libraries, and C++ language, the development of 64 and a depth of 32 test program, configure your development environment.
rpggame(lua)
- 某人自己做的一个小的RPG游戏,使用Directx加c++加lua脚本语言,非常适合学习。 这个就是网上的飞燕传奇代码+资源.-Someone to do a small RPG, use the the Directx add c++ and Lua scr ipting language, and very suitable for learning.
22
- 运用directx制作的水波特效 新手可以参考一下-directx c++
ZhaoCha
- Windows编程的游戏,同样是利用D3D技术来实现的2D小游戏。这个游戏利用了多种结构体,循环结构体来实现,不过仍需要配置dirextX9 的开发环境-Windows programming of the game, the same D3D technology to achieve 2D game. This game use a variety of structures, loop structures to achieve, but still need to configure d
iMMeenmoven
- 在Visual C++6.0环境下,运用directx写的骨骼动画的实例,,阐述骨骼动画的原理,适应初学入门者,学习direcx的使用。 已通过测试。 -in vc 6.0 circumstances, the use of DireectX write the skeleton animation, describes the pprinciple skeletal animation, adapt and beginners learning direcx use. complete s
Shadowmap_D3DAPI
- VC++ 和 directX9.0 的shadow map 例子,有人物模型,动态使用shader生成阴影-VC++ and directX9.0 the shadow the map example, the character models, dynamic use shader to generate shadow
demo
- 使用visual c++ 6.0 创建directx 9.0 太阳系模型,源工程,附带已编译的例子-Using visual c++ 6.0 to create the directx 9.0 solar system model, the source project, with the example of the compiled
The-basis-for-computer-game
- 本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解 与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输 入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进 入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能 实际地应用于游戏设计。-This book describes how to design games with Visual C++ and DirectX, explanation
Fog-Effect
- D3D雾化效果File: fog.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 DDR, Geforce 3, Windows XP, MSVC++ 7.0 // // Desc: Deomstrates fog using an effect file. Use the arrow keys, // and M, N, W,
Ragdoll
- ragdoll example using directx/d3d9 and bullet phisics. mesh exported via blender scr ipt
dx9u_deferred_shading
- DirectX9 deferred shading
dx9_multiple_vertex_buffers
- Example of how to use multiple vertex buffers in DirectX9
Intro-to-3D-pro-with-Directx-9
- Introduction to 3D programming with Directx9 原书源代码-Introduction to 3D programming with Directx9 source code