搜索资源列表
DXPlayer-infomation
- 具有播放器基本功能,有暂停,停止,播放等功能-Basic functions of the player, pause, stop, play
detours
- for detours windows dll or controls
DXRender2D_Demo1
- DX操作像素,便于控制一张图像的具体细节-DX image pixel operations
D3D_solarsystem
- 一个D3D的完整的太阳系,通过读取.X文件的模型,实现了全部的公转自转,天空盒和灯光。-D3D complete solar system by reading. X file model to achieve a full revolution ,and the skybox and lighting.
H264Player
- H264player 使用VC++建立的工程,使用ffmpeg解码h264视频文件,实现h264格式文件的播放-H264player use VC++ established engineering, use ffmpeg decode h264 video files, h264 format file playback
CrossWithTexture
- 用D3D实现十字架的MipMap贴图,当随着距离变化时贴图不断变化-D3D to the cross MipMap map
dx9_texture_filtering
- 展示了D3D纹理过滤的各种方式,包括线性、最近点采样、各向异性几种主要方式-Demonstrate the the D3D texture filtering in various ways, including linear, point sampling, anisotropic several major way
dx9_texture_addressing
- 展示了D3D的贴图各种寻址方式,有镜像纹理、边沿纹理-Shows the the D3D texture various addressing modes, mirror texture, edge and texture, etc.
mygame
- 自己用c++编写的一个射击类小游戏,可运行。-Their own written with c++, a shooting game, you can run.
dx11src04
- 本源码是DirectX11的教程4,教程地址:http://www.rastertek.com/dx11tut04.html,根据教程上的框架,介绍了DirectX的Buffers, Shaders, 和 HLSL。-The source DirectX11 tutorial, tutorials address: http://www.rastertek.com/dx11tut04.html tutorials on the framework, introduced the DirectX
dmusici
- direct_sdk文件dmusici.h-direct_sdk file dmusici.h
joystick_directinput
- 应用directinput组件采集摇杆的数字量模拟量信息-The application directinput component acquisition rocker digital analog information
CaptureVideo_Modify
- 基于dshow的摄像头控制类,使用方便,在原有基础上加了拍照函数,摄像头属性页函数,根据VID,PID或摄像头名获取摄像头ID函数,录像函数.-Based the dshow of a camera control, easy to use, based on the original, plus the camera function, the camera property page function, VID, PID or camera name for the camera ID fu
TextureAnimation
- 创建一个模型 然后给模型贴上一个漂亮的纹理 非常的不错-build a texture
donghua_DDraw2GphCard
- VC++环境下使用DirectDraw将图像数据写入显卡,实现全屏动画效果!-VC++ environment using DirectDraw image data is written into the graphics, to achieve full-screen animation effects!
ParticleEditor
- 基于DirectX9.0 MFC的粒子编辑器-failed to translate
D3Ddemo10-
- Visual C++游戏开发笔记系列配套源码,DirectX教程之十:游戏输入控制利器—— DirectInput专常。作者:浅墨-Visual C++ game development notes series supporting source 10 DirectX tutorial: game input control tool- DirectInput designed often. Author: light ink
DXGI_DesktopDuplicator
- Samples code demo how to use dxgi1.2 to capture screen & cursor
game-frame
- Vc++游戏封装框架一后续会有更多的完善。交流 交流 交流-Vc++ game package framework
Myadvdf_artoolkitsDemo
- 详细说明:dsvl,它是一个对directshow的简单封装的库,使用起来比较方便,比较容易实现视频编程的应用。--dsvl, it is one of directshow simple package libraries, and more convenient to use. easier video programming applications.