搜索资源列表
DirectX-9.0-Sdk-Summer-2004
- DirectX 9.0 Sdk Summer 2004
dx9_multitexture
- direct3d9 multitexture.zip-dx9 multi texture.zip
BCB_directshow
- BCB中的 directshow多路视频采集-BCB in the multi-channel video capture directshow
DirectX-11.TC
- This sample implements a tool for DirectX 11 texture conversion in C++. It also includes the "DirectXTex" texture content processing library implementation. This sample is written in C++ and requires experience with graphics programming and Dir
D3D.Tutorial01
- Direct3D 自带示例1 微软官方出品的Direct3D示例-Direct3D Sample1
Tutorial02
- Direct3D 示例说明2 微软官方出品的示例-Direct3D Sample2
Ex005
- 学习VC++编制的基于DirectShow视频捕获程序,主要练习基于DirectShow程序的应用。 1. 基于DirectShow视频预览; 2. 基于DirectShow视频录像; -Learning VC++ DirectShow-based video capture compiled program, the main practice DirectShow-based application program. 1 Based on DirectShow video pre
dinput{
- 一个与DirectX有关的代码例子,欢迎大家使用!-A DirectX-related code examples are welcome to use!
ShaderConverter
- Pixel shader precision converter (DirectX)
terrainEditor
- 基于DX9实现,可以编辑地形,可以动态生成草,带有天空盒,多层纹理实现等效果。-DX9-based implementation, you can edit the terrain, you can dynamically generate grass with sky boxes, multi-layered textures to achieve other effects.
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro
renderTestAPP
- 基于DX9的一个渲染程序,模拟实现了DX渲染流水线,使用点绘制操作封装了各种光栅化函数,最后通过自定义的流水线实现了3D绘制效果。压缩包里带有一定的说明文档。-DX9-based rendering of a program to simulate achieve a DX rendering pipeline, using the dot drawing operations encapsulate various rasterization functions, and finally th
3DTetris-
- 3D版俄罗斯方块,更像是堆积木版的俄罗斯方块。基于DX9实现。初学游戏者可以参考学习。-3D version of Tetris, more like a heap woodblock Tetris. DX9-based implementation. Beginner players can refer to learning.
Doom3_master
- Doom3_mast源码完整工程, The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 揹epth fail?method, a functionality commonly known as "Carmack s Reverse".-Doom3_master=========================
Directx3D-Program
- DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器-DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders
j_14391_tanks(adminbang.net)
- 分布式坦克大战源码,用了DX的-Distributed Tankedaizhan source, using the DX' s ......................
D3D
- DirectX9.0 在vc++上的三维绘制-DirectX9.0 3D rendering on the vc++
tank_platform_shooting7.31
- d3d坐标变换习作,无贴图。旋转平台上可以控制物体移动。-d3d9 transform.
chess-code
- 基于window下的小游戏。代码一共1800行,用c++编写,核心算法是alpha-beta搜索,使用directx,没有使用MFC和GDI,没有运用面向对象思想,这样可以让读者只需要关心核心的算法与数据结构。-Under the window-based mini-games. A total of 1800 line code with c++ written, the core algorithm is the alpha-beta search, use directx, do not
RectRotPixColl
- VS2005 c++ 实现的DirextX9 的矩形矩阵旋转后的像素碰撞代码。-VS2005 c++ realized DirextX9 rotated rectangular matrix of pixels collision code.