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Chapter-1
- DirectX 9.0 3D 游戏开发编程基础 对初学者很有用
Book-Part-II-Code2-5
- DirectX 9.0 3D 游戏开发编程基础 对初学者很有用
xuanrajishu
- 在Vc++环境下,利用DirectX技术来实施实时渲染技术的详细讲解-In Vc++ environment, using DirectX technology to implement real-time rendering techniques explained in detail
tweening
- OpenGL Motion Tweening
DirectX, Delphi, C++. 2006
- DirectX, Delphi, C++. 2006
TextureEffects
- A small emxample of Effect texture , including shader code
map
- 地图编辑器 c++ directx 实例-Map Editor
TestMedia
- 利用directshow播放视频,实现多媒体播放。-Use directshow video, multimedia playback.
Spotlight
- 一个展示聚光灯效果的Windows程序代码,生成程序后用方向键操作。需要用到DirectX 9。注意项目属性中的字符集要改成Multi-byte Set,而且要设置与DX 9相关的头文件和.lib文件的连接。-A showcase spotlight effect Windows code, use the arrow keys to generate the program after the operation. Need to use DirectX 9. Note that the ch
VC_Particles_Sys
- 利用Visual C++6.0 + DirectX9实现了粒子系统并封装成类,再加载地球的模型来实现雪花中旋转的地球-Using Visual c++ 6.0+ DirectX9 implements the particle system and encapsulated into class, reload the earth model to achieve the rotation of the earth in the snow
zt
- c写的透视文件,新人作品吧~~~~~适用于大冲锋-D3D HOOK programmed by c++
scope_exit
- Simple-Look Scope Guard for Visual C++ 2010
InputBoxSrc
- Multi-line InputBox control - MC-Multi-line InputBox control - MC++
G2DEngine
- 基于dxd的游戏引擎,适用新手. VC++ .-an game engine base on d3d , it s good for beginner.
dx9sdk
- 该压缩包包含了DirectX图形处理的所有头文件,特地上传共享,方便大家使用!-DX all the header files
3DCube
- VC++ DirectX11游戏编程实例,DX11真正实现的立体俄罗斯方块-三维方块-VC++ DirectX11 game programming examples, DX11 truly three-dimensional Tetris- a three-dimensional box
dirtyrectdemo
- 这是一个脏矩形技术演示的 demo source code 。-this is a dirty rectangle demo.
bowliing-playgroud
- vc++导入保龄球场景,向往对你的学习有帮助-I hope that it will good for you
HLSL_Instancing
- DXUT框架下的一个instancing技术 内有exe运行文件-Instancing skills using c++ under the DXUT framework
Force-Feedback-with-DirectInput
- This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a G