搜索资源列表
Chapter_2
- 《Flex第一步:基于Actionscr ipt 3.0的Flex 2应用开发》采用概念讲解与实例结合的方式,偏重于实际应用,实用性强。适合作为Flex初学者的入门权威手册和Flex应用开发人员的实用开发指南。附属光盘代码2-" Flex the first step: Actionscr ipt 3.0-based application development for Flex 2" on the use of the concept of combining with t
Chapter_3
- 《Flex第一步:基于Actionscr ipt 3.0的Flex 2应用开发》采用概念讲解与实例结合的方式,偏重于实际应用,实用性强。适合作为Flex初学者的入门权威手册和Flex应用开发人员的实用开发指南。附属光盘代码3-" Flex the first step: Actionscr ipt 3.0-based application development for Flex 2" on the use of the concept of combining with t
Chapter_4
- 《Flex第一步:基于Actionscr ipt 3.0的Flex 2应用开发》采用概念讲解与实例结合的方式,偏重于实际应用,实用性强。适合作为Flex初学者的入门权威手册和Flex应用开发人员的实用开发指南。附属光盘代码4-" Flex the first step: Actionscr ipt 3.0-based application development for Flex 2" on the use of the concept of combining with t
Chapter_5
- 《Flex第一步:基于Actionscr ipt 3.0的Flex 2应用开发》采用概念讲解与实例结合的方式,偏重于实际应用,实用性强。适合作为Flex初学者的入门权威手册和Flex应用开发人员的实用开发指南。附属光盘代码5-" Flex the first step: Actionscr ipt 3.0-based application development for Flex 2" on the use of the concept of combining with t
Chapter_6
- 《Flex第一步:基于Actionscr ipt 3.0的Flex 2应用开发》采用概念讲解与实例结合的方式,偏重于实际应用,实用性强。适合作为Flex初学者的入门权威手册和Flex应用开发人员的实用开发指南。附属光盘代码6-" Flex the first step: Actionscr ipt 3.0-based application development for Flex 2" on the use of the concept of combining with t
Chapter_7
- 《Flex第一步:基于Actionscr ipt 3.0的Flex 2应用开发》采用概念讲解与实例结合的方式,偏重于实际应用,实用性强。适合作为Flex初学者的入门权威手册和Flex应用开发人员的实用开发指南。附属光盘代码7-" Flex the first step: Actionscr ipt 3.0-based application development for Flex 2" on the use of the concept of combining with t
chosing
- Actionscr ipt 3.0 鼠标拖动选框-Actionscr ipt 3.0 mouse to be moved for chosing!
player_ActionScript
- 基于Actionscr ipt 3.0 的本地播放器,实现了播放的基本功能,可以作为参考-Actionscr ipt 3.0-based local player, to achieve the basic functions of the player, can be used as a reference
as3corelib-.93
- corelib Actionscr ipt 3库 93版本(corelib Actionscr ipt 3 Library Release version .93)
实战Flash游戏开发
- 《实战Flash游戏开发》细致深入地阐述了Flash 游戏开发的完整过程,尤其针对Flash CS4与Actionscr ipt 3,展开介绍了如何充分调动各种元素,简化流程,高效创建有用代码,进而开发制作出高水准的Flash游戏。("Actual Flash game development" thoroughly describes the whole process of Flash game development, especially for the Flash