搜索资源列表
Visual-Novel-master
- Visual Novel master on Unity 2d Now not buy this source
Unity3D Shader开发(2)《渲染管线》
- unity shader 入门学习资料2(Introductory learning materials 2)
Unity3D Shader开发(3)《Shader Lab框架》
- unity shader 入门学习资料3(Introductory learning materials 3)
CardboardSDKForUnity
- 用于现在火热的VR手机设备当中的,主要是在Unity中进行开发;(For the current hot VR mobile devices, mainly in Unity development;)
CameraMani
- 用键盘控制相机在场景间绕一定点移动 设置定点为anchor(Use the keyboard to control the camera to move around the scene around a certain point)
SkinnedMesh
- 不需要额外建模软件,直接在Unity3D内部为模型添加可控制骨骼 在场景中创建bone 和 bone2两个依托点,bone位运动骨骼bone2为静止骨骼,绑定参考范围通过调整bone 碰撞盒调整(No additional modeling software is required to add controllable bones directly to Unity3D In the scene to create bone and bone2 two relying points
Editor
- 可以通过点击节点在运行场景之前自动生成iTweenPath快速规划路径(You can automatically generate iTweenPath to quickly plan the path by clicking on the node before running the scenario)
RuleEngine22
- Unity c# forward chaining asset
code_1.16.1-1505406497_amd64.deb.tar
- Visual Studio代码是一个轻量级但强大的源代码编辑器,它可以在您的桌面上运行,可以用于Windows、macOS和Linux。它内置了对Javascr ipt、排字和节点的内置支持。(Visual Studio Code is a lightweight but powerful source code editor which runs on your desktop and is available for Windows, macOS and Linux. It comes wi
PinTu
- 在unity中制作拖载拼图游戏,代码简单,很容易理解(In unity drag drag jigsaw puzzle, the code is simple, easy to understand)
Assests
- 基于Unity3d(2017.2.0f)的Leap Motion(LM-C01-US)和5DTGlove(14U)联合应用的Assets。 包含一个为LMCA4.3.3(Leap公司的官方源文件Leap_Motion_Core_Assets_4.3.3)添加的补丁包。(Assets for Leap Motion(LM-C01-US) & 5DTGlove(14U) application based on Unity3d(2017.2.0f). Include a patch for
Script
- Unity 3D开发,C#脚本,可以实现移动cube(Unity C# scr ipt, mobile cube)
ArrayHelper
- Unity 功能 泛型 处理数组元素 工具类(Unity function generic processing array element tool class)
miccontrol2
- unity中声音与物体交互的完美插件,可以通过声音来控制物体的移动等(Perfect plug in sound and object interaction in unity)
QualityResolution Settings Menu 0.4
- 目录设置,分辨率抗锯齿,设置动态模糊,设置垂直同步等(Directory setting, resolution anti aliasing, setting dynamic blur, setting vertical synchronization, etc.)
碰撞检测
- 简易的碰撞测试程序,当程序运行时可以检测受体是否接触(Simple collision testing program simple collision testing program.)
lm2904
- 8.3 Feature Descr iption 8.3.1 Unity-Gain Bandwidth The unity-gain bandwidth is the frequency up to which an amplifier with a unity gain may be operated without greatly distorting the signal. These devices have a 0.7-MHz unity-gain bandwidth. 8.3.2 S
AssteBundle
- 利用AssetBundle打包模型,之后上传至服务器,再从Unity中读取服务器中的模型。(Use AssetBundle to package the model, then upload it to the server, and then read the model from the server from the Unity.)
TestButton
- 利用Unity的特性,仿照NGUI制作出可以点击的Button按钮。实现了点击功能。(Using the features of Unity, the Button button that can be clickable is made in NGUI. The implementation of the click function.)
EnemyControl
- 控制敌人动画状态等,可以攻击、行走、等待,还有血条等设置(Control the enemy's animated state, etc.)