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- 一个简单的3D立方体程序,初学者的作品,包括D3D设备的创建和WINDOWS窗口的使用-a simple 3D cube procedures, beginners works, including the creation of D3D equipment and the use of window WINDOWS
trivium-corepy-8cf97e5a92d8
- Trivium corepy - cube attacks on trivium-Trivium corepy- cube attacks on trivium
cube.cpp.tar
- 建立一个简单的立方体 初期OPENGL 学习者会用到-Create a simple cube learners will use the initial OPENGL
WcgCube
- 3D魔方简单架构代码!!VC-3D Cube simple framework code! !
Metris-1.3.3
- Test for arduino and for give me download an arduino sketch for my first cube
cube
- 实例cube,用qt3实现一个3维正方体-Achieved with a 3-dimensional cube qt3
luaghing
- 一款用C语言编写的虚拟魔方程序,含有原代码,大约300行,含有随机变换等功能。初学和精通C语言的网友可别错过哟!-A virtual Rubik s Cube program written in C, containing the original code, about 300 lines, containing a random transform functions. Beginners and proficient users of the C language can not mis
the-cube-RCS
- 用fortran语言编写的传统矩量法求解立方体的RCS的程序。-The fortran language prepared by the traditional method of moments for solving the cube RCS program.
1
- 1. 编程序 用迭代法求a的立方根,求立方根的迭代公式为 ::Xi+1=(2*Xi)/3+a/(3*Xi*Xi) 假定X的初值为a,迭代到|Xi+1-Xi|<10的-5次方为止. 显示a=3,27的值,并通过调用pow(a,1.0/3)函数加以验证.。 -Programmed iterative method to find the cube root and cube root iteration formula :: Xi+1 = (2* Xi)/3+ a/(3* Xi* X
032010
- opengl 立方体编程代码 键盘上下左右可以进行旋转控制-opengl cube programming code keyboard up and down left and right rotary control
cttyhack
- Cube Builder for linux Interface Driver.
Cube
- A vertex shaded cube Source Code for Linux.
CubeWallpaper1
- This animated wallpaper draws a rotating wireframe cube.
444cube
- 自己写的4*4*4的光立方,效果非常炫,51单片机控制。- Write your own 4* 4* 4 light cube, the effect is very hyun, 51 MCU control.
Cube_OpenGL
- 此压缩包包含:周炜的NeHe中文教程还有用OpenGL编写立方体。-This archive contains: Zhou Wei, Chinese NeHe tutorials as well as the preparation of a cube with OpenGL.
Loop-experiments
- 打印出所有的“水仙花”数字。 所谓 水仙花数 是指一个三位数,其各位数字的立方和等于该数本身。例如:153是一个水仙花数,因为153=13+53+33。-Print out all of the Narcissus Digital. The so-called Narcissistic number refers to a three-digit number, which is equal to the cube of the digits of the number it
dpms
- Clip Z planes according to full cube, half cube or none.for user clipping check if we have a clip distance output and the shader has written to it.
u_resource
- Texture transfer.Explicitly store the offset of each image for each cube face or depth value.
u_texture
- @file Texture mapping utility functions.Compute sc = + -scale and tc = + -scale. Not + -1 to avoid cube face selection ambiguity near the edges, though that can still sometimes happen with this scale factor.
d3d11_screen
- These cap sets are much more correct than the ones in u_caps.c TODO: it seems cube levels should be the same as 2D levels. -These cap sets are much more correct than the ones in u_caps.c TODO: it seems cube levels should be the same as 2D levels.