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hb-coretext
- Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.Tell draw module how deep the Z depth buffer.
s_stencil
- Compute return the offset of the stencil value in a pixel. For example, if the format is Z24+S8, the position of the stencil bits.
unistd_x32
- Device drivers will typically override this function for the buffers which it manages (typically color buffers, Z and stencil).allocate new buffer storage.
SkOSWindow_win
- use DescribePixelFormat to get the stencil bit depth.Get sample count if the MSAA WGL extension is present.
GrClipMaskCache
- The stencil buffer stores the last clip path - providing a single entry cache . This class provides similar functionality for AA clip paths. -The stencil buffer stores the last clip path - providing a single entry cache . This class provides simil
xt_conntrack
- only return Z, not stencil data.Unpack Z values. The returned values will always be in the range.
stencil
- Note: There s some conflict between GL_EXT_stencil_two_side and OpenGL 2.0 s two-sided stencil feature.
i915_state
- The 915 considers CW to be front for two-sided stencil, so choose appropriately. -The 915 considers CW to be front for two-sided stencil, so choose appropriately.
vg_context
- A depth stencil rb will be needed regardless of what the visual says.
SampleRotateCircles
- Sets the color, depth and stencil clear values used by the CLEAR_RECT and ZONE_INIT primitive types, respectively.
st_cb_blit
- resolve separate stencil buffer.
r300_hyperz
- HiZ rules - taken various docs 1. HiZ only works on depth values 2. Cannot HiZ if stencil fail or zfail is !KEEP 3. on R300 400, HiZ is disabled if depth test is EQUAL 4. comparison changes without clears usually mean disabling HiZ. -HiZ rules - ta
017-define-func-2-args
- The stencil test is bypassed when fast Z clears are enabled. -The stencil test is bypassed when fast Z clears are enabled.
sp_state_surface
- XXX this might get moved someday Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. Here, we flush the old surfaces and update the tile cache to point to the new surfaces.
xt_helper
- Return zzz1 for depth-stencil formats.
r600_resource
- If this resource is a depth-stencil buffer on evergreen, this contains the depth part of the format. There is a separate stencil resource for the stencil buffer below.
svga_pipe_depthstencil
- SVGA3D has one ref mask writemask triple shared between front & back face stencil. We really need two.
intel_screen
- The hardware hiz and separate stencil fields are needed in intel_screen, rather than solely in intel_context, because glXCreatePbuffer and glXCreatePixmap are not passed a GLXContext.
wcstombs
- may be zero for external SBs associated with external RTs (we don t require the client to give us the id, just tell us how many bits of stencil there are). -may be zero for external SBs associated with external RTs (we don t require the client to
NcStudio
- 激光切割系统模版,可以在此基础上填充内容,实现完整的切割系统,源码编译能通过,debug文件夹里有生成的可执行文件-Stencil laser cutting system, on this basis, can fill the content, to achieve complete cutting system, source compiler through, debug folder has generated executable file