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r200
- Must wait for 2D idle & clean before DMA or hangs might happen.
w1_ds2431
- w1_ds2431.c - w1 family 2d (DS2431) driver.
g2d-hw
- Samsung S5P G2D - 2D Graphics Accelerator Driver.
samsung-g2d
- Samsung 2D Graphics Accelerator.
procinfo
- the mvp matrix doesn t transform W, in this case we can premultiply it with the viewport transformation. In addition to being more efficient, this is also much more accurate and in fact is needed for 2D drawing with a resulting 1:1 mapping. -the mv
SkSVGEllipse
- Do 2D biliner interpolation of float values.
new_array
- Fetch texel 1D, 2D or 3D RGBA_FLOAT16 texture, returning 4 GLfloats. -Fetch texel 1D, 2D or 3D RGBA_FLOAT16 texture, returning 4 GLfloats.
pr17697-1
- This file is part of Eigen, a lightweight C++ template library for linear algebra.Construct a 2D counter clock wise rotation the angle \a a in radian. -This file is part of Eigen, a lightweight C++ template library for linear algebra.Construct a 2D
vp9_dct_avx2
- The 2D transform is done with two passes which are actually pretty.similar.
r300_screen_buffer
- Note strides are zero, this is ok for buffers, but not for textures 2d & higher at least.
QualcommCamera
- HAL should return NULL if it fails to open camera hardware.TODO: need to add 3d 2d mode, etc.
virtio_config
- Note strides are zero, this is ok for buffers, but not for textures 2d & higher at least.
u_rect
- Copy 2D rect one place to another. Position and sizes are in pixels. src_stride may be negative to do vertical flip of pixels source. -Copy 2D rect one place to another. Position and sizes are in pixels. src_stride may be negative to do vertical f
vp9_dct
- The 2D transform is done with two passes which are actually pretty similar. In the first one, we transform the columns and transpose.the results. -The 2D transform is done with two passes which are actually pretty similar. In the first one, we tra
SkDebugUtils
- These functions dump 0, 1, and 2d arrays of data in a format that s compatible with Mathematica for quick visualization.
r600_buffer
- Note strides are zero, this is ok for buffers, but not for textures 2d & higher at least.
d3d11_screen
- These cap sets are much more correct than the ones in u_caps.c TODO: it seems cube levels should be the same as 2D levels. -These cap sets are much more correct than the ones in u_caps.c TODO: it seems cube levels should be the same as 2D levels.
db_framestitching
- \defgroup LMFrameStitching (LM) Frame Stitching (2D and 3D homography estimation).
armCOMM_IDCT_s
- The 8x8 2D IDCT is performed by calculating a 1D IDCT for each column and then a 1D IDCT for each row. -The 8x8 2D IDCT is performed by calculating a 1D IDCT for each column and then a 1D IDCT for each row.
nv30_miptree
- only supports 2D, non-mipmapped textures for the moment.