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Beginning.Math.and.Physics.For.Game.Programmers.ra
- 游戏开发中应用的数学和物理入门教程-Beginning.Math.and.Physics.For.Game.Programmers-XX
sya
- <1>学习3D中的地形.pdf <2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-Math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of
VB
- 本文以电工学正弦理论为基础;以经典的自然采样法为依托;以电子变流技术为研究对象,全面阐述了SPWM波的基本特征与个性,旨在为实验及测试提供规范的参照基准并回归于应用数学。-In this paper, the theory of Sine electrotechnics foundation to classic based on natural sampling electronic converter technology as the research object, comprehe
Game_Program_with_Mathematics_and_Physics
- 游戏开发中的数学与物理基础一书的随书光盘。很好的说明了物理和数学在游戏开发当中的广泛应用。-Game Development in Mathematics and the physical basis of a book on CD-ROM with the book. Very good descr iption of the physics and mathematics in the game development among a wide range of applications.
3DMathBasicGraphicAndGameDevelopment
- 本书主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说成为重要。 除分析理论外还提供了应用于实践的C++类。-This book introduces the basic mathematical concepts of 3D, this computer game developers and programmers who have become important. In addition to analysis of the theory of applied prac
qizibianse
- 棋子变色程序,应用于著名棋子变色问题的数学建模辅助-3. Chess discoloration program, used in the famous pawn discoloration problem of mathematical modeling assistance