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playgame
- 最初步的模型以及算法.空格是发射,发射的具体效果没写,呵呵~~我个人觉得还有以下地方可以改: 1.飞碟的路径可以变化大些 2.飞碟出现的方向 3.每次飞碟出现后有规定子弹 4.闯关 本程序的算放十分简单,主要是练抛物线.-most preliminary model and algorithm. Space is the launch, the launch of the specific effects I did not write, huh ~ ~ Personally, I think
Shot_Bomb
- 本游戏涉及4种对象:敌方飞机,在屏幕上方自动飞行;敌方飞机炸弹,由敌方飞机投掷,下落路线为与飞机飞行方向一致的抛物线;我方自行高炮。由用户使用键盘上的左右方向键操纵,高炮炮弹,由用户按下空格键发射。-The game involves four kinds of objects: the enemy aircraft, flying in the top of the screen automatically enemy aircraft bomb, thrown by the enemy p
Arrows-parabolic-effect
- 弓箭抛物线效果,精确定位到任何一点,弓箭自动带翻转效果。-Bows parabolic effect, precise positioning to any point, bows and arrows with rollover effect automatically.
abc
- 子弹的代码实现,对于抛物线的算法,实现子弹的轨迹-Bullet code for parabolic algorithm, the trajectory of the bullet
MyEclipse
- JavaSwing写的投球小游戏,完美模拟抛物线!双缓冲解决闪烁,提高游戏体验。所有代码纯手打,每一句都有注释。-JavaSwing write pitching game, perfect simulation parabola! Double buffering fixes flicker, improve the game experience. All code pure hand to play, each one has a comment.