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Chris Taylor Designer Document Templete
- 游戏策划文档 这个是游戏开发的前期关键,是项目成败的最终决定因素-game planning document is the development of the pre-game key to the success or failure of projects is the ultimate deciding factor
ChineseChess
- 背景概述 功能简介 游戏的策划 开发前的准备工作 各个类的简要介绍 游戏的框架简介 共有类ChessActivity的实现 辅助界面相关类的实现 游戏界面相关类的实现 象棋规则类的实现 游戏界面的完善 游戏的优化与改进 -Introduction Background Overview of the game plan before the development of the preparatory work outlined
xn
- 一个网络游戏的策划。 基于校内网的。-Planning a network game. Based on the school network.
easybounce-ch03
- 一个多视图的游戏类 支持触摸屏 有开源地 项目策划分析很好-multi view
boat
- 以后个单屏射击类游戏为例,讲解了单屏游戏的创意策划,界面设计,类结构和游戏架构设计等多方面的内容。-After single-screen shooting game, for example, to explain the single-screen game creative planning, interface design, class structure and architecture, and many other game content.
TheoryandPractice
- 游戏设计,英文版。专业的策划类的书籍在国内比较少见,所以只能弄一些英文的上来了。-Game design, English. Professional planning class is relatively rare books in the country, we can only get some of the English will come up.
GameFeel
- 游戏业界经典书籍; 对游戏开发的策划人员有很大帮助;-Classic book in game development area
gamedc
- 游戏开发文档 游戏策划资料 游戏开发参考-game
GameDesign
- 游戏项目企划,游戏设计,游戏设计说明书。游戏策划-Game project planning, game design, game design manual
201051921289360
- 最近几天学MFC,感觉蛮有兴趣。想起以前自己在星期天编了个图形时钟,不是MFC编的,Windows api 函数的使用。正在策划Windows自带的扫雷游戏。 -Studies in recent days MFC, feeling quite the interest. Think of themselves before the clock on Sunday morning train graphics, not MFC compiled, Windows api function to
Game_TianLongBaBu_Scheme_Pack_1
- 天龙八部1游戏策划案压缩包1,内容包括城市帮派,宠物系统,等级和携带金钱规则,副本系统文案-Dragon 1 Game archive 1 case planning, including urban gangs, pet system, grade and carry the money rule, a copy of the system copy
Game_TianLongBaBu_Scheme_Pack_2
- 天龙八部1游戏策划案压缩包2,内容包括游戏宏观玩法设定,经济系统,骑乘聊天系统设定,人物属性设定等-Dragon 1 Game archive 2 case planning, including the game play to set the macro economic system, riding chat system settings, character set and other properties
Game_TianLongBaBu_Scheme_Pack_3
- 天龙八部1游戏策划案压缩包3,内容包括生活系统,死亡模式设定,物品分配,交易设定,状态切换设定,玩家商店,NPC商店,摆摊设定-Dragon 1 Game archive 1 case planning, including living systems, the death mode settings, goods distribution, transaction set, the state switch setting, the player shop, NPC shops, set u
WarProject
- 公司准备出一款中世纪背景的战略游戏。主要兵种有骑士,弓箭手,步兵。每个兵种有血(80-200),防御(0-5),攻击力(8-20),造价(50-200)等基本数据(可选射程,速度也可以增加其他属性),而兵种间又有相生相克,步兵克骑兵克弓箭克步兵。 游戏策划同时要求骑士要血,功,防等指数相对优秀,但是造价高昂,步兵指数一般,但是造价低,弓箭手造价一般,但是血和防御很低。本项目需要完成的主要任务有任务: 1:假设各个数据和数量给定,模拟两军交战场面(1000vs1000)。 2: 给定金
J2ME
- 本章实现了一个单屏幕飞机游戏,讲解了 2D 游戏的策划和架构设计,这些设计侧重在单屏手机游戏上。之后对程序设计以及游戏商用化进行了更深层次的讨论,包括游戏定制、版权保护和游戏框架等内容。-This chapter implements a single-screen aircraft games, 2D games to explain the planning and architectural design, the design focused on a single screen ph
The.art.of.computer.game.design
- 如何成为一个好的游戏策划,游戏编程相关~~比较通俗易懂-How to become a good game plan, game programming related to compare user-friendly
shuzhi
- 网络游戏数值策划经验:等级.经验.组队.战斗系统等游戏数值设定-Numerical set of online games Numerical planning experience: Level Experience team battle system and game
chongwu
- 已经上线的网络游戏(项目)宠物系统策划案-Online games (already on-line project) pet system planning case
nerdocumenttemplete
- 游戏策划文档 这个是游戏开发的前期关键,是项目成败的最终决定因素-This is the game plan documents the key early game development is the ultimate determinant of success of the project
通关!游戏设计之道
- 游戏编程必看!!涉及游戏开发策划,制作及探索,入门级别。(Game production and exploration)