搜索资源列表
SkyBox
- 用directx实现的天空盒 使用纹理贴图
OpenGL_TextureCube
- OPENGL做的纹理贴图立方体,很有学习的价值-OPENGL to do the texture mapping cube, it is studying the value of
beauty
- 用direct9.0作的立方体盒子,对初学者学习纹理贴图和位置移动有很好的帮助-Used for the cube direct9.0 box, for beginners to learn texture mapping and location of the mobile have a very good help
Chap05
- 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color
3DGameProgramChapter6
- 3D游戏编程第六章的源代码,分三个目录,全部讲解纹理贴图,非常适合初学者-3D Game Programming Chapter VI of the source code directory is divided into three, all on the texture mapping is very suitable for beginners
bufferex1
- 会旋转的魔方,可以自由旋转,贴上纹理图就可以拿来用了-jdwjdojdjjdjqwjdajfjefjejf
Direct3D_2D
- 使用direct3D api封装的2D图形引擎,可实现常用纹理贴图,字体显示等等效果-Use direct3D api package 2D graphics engine, can be used to achieve texture, font, and so effect
3Dguangyun
- 当镜头对准太阳的时候就会出现这种效果,模拟它非常的简单,一点数学和纹理贴图就够了-This effect appears when the lens at the sun when simulate it very simple, a little math and texture mapping is enough
Demo3D.part2-dApps-Net
- cocos2d的3d功能实现版本2,非常有用的demo,可以实现纹理贴图。-3d capabilities to achieve cocos2d version 2, a very useful demo, texture mapping can be achieved.
Demo3D_withAndroid_part1-dApps_Net
- cocos2dx的3d功能android实现版本1,非常有用的demo,可以实现纹理贴图。-cocos2dx realization of 3d android version features a very useful demo, texture mapping can be achieved.
Demo3D_withAndroid-part2-dApps-Net
- cocos2dx的3d功能android实现版本2,非常有用的demo,可以实现纹理贴图。-cocos2dx 3d android version2
3Dxfile
- 一个D3DX9开发的3D场景。可用VC6编译,有控制机制。纹理贴图。-D3DX9 develop a 3D scene. Available VC6 compiler, there are control mechanisms. Texture mapping.
car
- OPENGL模型的小车,包含地面和车子的贴图纹理; 可以前后左右移动,在不同地面速度会改变。-OPENGL car models, including the floor and the car textures you can move around in different ground speed will change.
901
- manyou 零资源分下载,分享精神至上~ 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。(manyou chengxu zhizuo drgliug9ghertiuh auiyehrt)