搜索资源列表
CH4-1
- visual c++物理动作设计 2D visual c++游戏设计第4章 共9个小程序。第一个-visual the c physics movement designs 2D visual the c game to design the 4th chapter of altogether 9 scr ipt. First
apr00
- 国外游戏开发者杂志2000年第四期配套代码,包括Ron Fosner的三维环境代码--Code of Game Developer Magazine in 2000 4th issue, it includes three dimensional environment code of Ron Fosner
apr01
- 国外游戏开发者杂志2001年第四期配套代码,包括Jeff Lander的模拟从顶点的投影的程序代码--Code of Game Developer Magazine in 2001 4th issue, it includes code which simulates Jeff Lander that projection from apex
apr02
- 国外游戏开发者杂志2002年第四期配套代码,包括Herb Marselas的如何编写自己的游戏引擎动态链接库, 并且以Jonathan Blow的(CCD)作为示例代码演示这个方法--Code of Game Developer Magazine in 2002 4th issue, it includes dynamic link library how Herb Marsels used to write own game, And the method has been demonstra
apr03
- 国外游戏开发者杂志2003年第四期配套代码,包括Jon Blow的关于LOD演示代码,实现了一个混色的例子--Code of Game Developer Magazine in 2003 4th issue, it includes LOD demonstration code of Jon Blow ,and a example which has realized mix colors
apr98
- 国外游戏开发者杂志1998年第四期配套代码,包括Jeff Lander专栏的示例和代码,Scott Corley 的关于3d动画引擎的代码--Code of Game Development Magazine in 1998 4th issuess, it includes demonstration and code of Jeff Lander, 3d engine code of Scott Corley
apr99
- 国外游戏开发者杂志1999年第四期配套代码,包括Jeff Lander物理仿真的例子和代码--Code of Game Developer Magazine in 1999 4th issue, it includes example and code of Jeff Lander physics simulation
Elevator
- Prentice Hall - Deitel - Java How To Program_ 4Th Edition......... elevator.java. full working code
ogame
- 游戏将伺服器称之为「宇宙」,每个宇宙有银河系、每个银河系有四百九十九个太阳系,而每个太阳系有十五个行星。 每位玩家最初拥有一颗星球,称为「母星」(这个名字是可以被玩家重新命名的),该星球的位置随机分布于任意太阳系的4号~12号星球上。玩家首要任务是发展母星,并且对外殖民其它星球,每个玩家可以利用提昇研究等级增加可殖民星球数。所有的建筑、战斗都是发生在星球和月球上的。(某些建筑是不能在月球上建造的。)-Playing the server is called " cosmic"
Desktop
- Background This a classical problem. N Queens are placed on a N x N checkerboard. There should not be more than one "Queen" on the same horizontal line, nor on the same vertical, nor on the same diagonal line. Given the size of a checkerboa