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GBA设计指导
- Game Boy Advanced(GBA)是日本任天堂公司于2001年推出的一款32位掌上游戏机.它着重于游戏机的便携式,并且以2D游戏为主(3D游戏依然不错).GBA有十分高效硬件图像处理加速,GBA基本上是现在全球公认的最佳的掌上游戏机.-Game Boy Advanced (GBA), Nintendo of Japan in 2001 introduced a 32-bit handheld console. It focuses on the portable console, an
SDL-1.2.9-vc
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
alpha0528
- c编写的游戏郑成功 小键盘1-9控制主船方向 其中5是开炮 或鼠标控制 F1背景音乐开关(默认开) 如果运行出错,请将显示器分辨率调到1024*768,色深调为32位真彩,并启用硬件加速-c prepared by Zheng Chenggong game 1-9 small keyboard to control the direction of the main vessel which is fired five or mouse control F1 backgrou
PSPdevsrc1
- 这是SONY官方SDK中提供的源代码,从中可以了解PSP硬件的架构,同时学习其api设计方法和软件优化技巧。代码质量真的很高!(十分珍贵啊!) -This is the official Sony provided in the SDK source code, from which one can understand the PSP hardware structure, api while studying software design methods and optimizatio
hge
- 很好的引擎!HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create
KEYB.rar
- 硬件级模拟按键试例代码 按CTRL+ALT+DEL+F10,打出数字89,Hardware-level simulation of the code button test cases in accordance with CTRL+ ALT+ DEL+ F10, making the number 89
SuperKeysQuDong
- 硬件驱动级模拟键盘发送。C#,有重要参考价值-Hardware to send keyboard driver level simulation
M2Engine
- MirYQ打造专业的传奇引擎,采用最新的D3D引擎技术, 重新编写客户端内核,支持硬件加速渲染模式,纹理压缩等最新技术, 内存CPU占用低,执行效率高,游戏更加流畅。支持16位,32位真彩色 全面支持1.76、1.85、英雄版本、传奇续章、传奇归来、传奇外传。 登录器支持窗口化,支持800*600、1024*768、900 * 600三种分辨率。 主引擎去掉了注册信息,源码Delphi2007编译通过,配套2010年的CQFIR网关即可使用。-MirYQ legendary
HGEFreeTypeSample.rar
- HGE 中使用TrueType显示中文。 A C/C++ library for creating hardware accelerated 2D games for Microsoft Windows. It provides minimal yet fully functional and flexible set of routines for ...,AC/C++ library for creating hardware accelerated 2D games for Micros
OgreSDKSetup1.6.0RC1_VC90
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。 这是最新版的1.6版本SDK。-OGRE (Object-Oriented Graphics Rendering Engine, namel
hge16
- HEG是一个易用的强大的硬件加速2D游戏引擎 他完全具备了具有开发商业质量的2D游戏的中层引擎,使开发变得简单,快速!-HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It
rpg
- 另一款RPG小游戏,基于c语言,其中应用了大量的直接操作硬件的技术,很经典。-Another RPG game, based on c language, in which a large number of direct application of the hardware to operate the technology, it is classic.
duiduipeng
- 以前开发的qq对对碰软件,由于模拟鼠标事件被封杀,所以也就没多大用处了,不过其中的算法可以学习下,也可以加上硬件模拟,让它"死灰复燃".-Previously developed software qq right right touch, as the simulation of a mouse event has been blocked, so it will not be of much use, but the algorithm which can learn, the simula
elsifangkuai
- 本程序是一块俄罗斯游戏开发程序 有详细的资料 和完整的代码-eluosi code detail hardware monitor and fuction explanation
Real_Time_Fluid_Dynamics_for_Games.
- 这篇论文介绍了一种简单快速的动态流体的解决方案应用于游戏引擎。-In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a
IndieLib_SDK
- IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is
pathfinder2b
- A demo about find path on HGE. Haaf s Game Engine - Hardware accelerated 2D game engine-A demo about find path on HGE. Haaf s Game Engine- Hardware accelerated 2D game engine
javagame
- 着眼于J2ME技术的应用,开发了一款可商用的手机游戏程序。本程序将经典作品移植到手机上来,为更流行的硬件平台提供应用软件。-Focus on the J2ME technology, has developed a commercially-available, cell phone games. This program will migrate to mobile phone to classics, to more popular hardware platform to provide
dayuchixiaoyu
- 用硬件描述语言写的小游戏(大鱼吃小鱼),比较简单-Written using hardware descr iption language games (大鱼吃小鱼)
Hardware-infor-modification
- 硬件信息修改(防封专用),避免游戏查封,安心使用-Hardware information modification (anti-seal only), to avoid the game sealed, safe to use