搜索资源列表
H3Code
- 英雄无敌3宝物编码 用于游戏修改的参考-Magic IV treasures coding for the three games to amend the reference
迷宫探路IV(递归算法)
- 迷宫探路IV(递归算法) -maze Pathfinder IV (recursive algorithm)
VC++DirectX93D04
- Visual C++DirectX9 3D游戏开发导引第四章源代码。-Visual C DirectX9 3D game development guided IV source code.
VC++6Game
- VC++6游戏编程入门及源码 第一章 游戏基础 第二章 扫雷 第三章 五子棋 第四章 俄罗斯方块 第五章 老鼠和滚球 第六章 飞机游戏 第七章 五子棋联机游戏 -VC six games programming source portal and the first game based on the second chapter mine Chapter 331 Chapter III IV Russia Chapter V rats box and bowl
04.别给我框框
- VC写的传奇游戏源程序(第四部分)(共十三部分)每一部分均可单独使用研究-VC Legends game was the source (Part IV) (13) each part can be used alone study
Book_Part_IV_Code
- DirectX 9.0 3D游戏编程开发基础IV-DirectX 9.0 3D Game Programming based IV
ogre_1_4
- ogre基础教程第四章的源码,VS2005编译成功,ogre版本为1.2.4,高版本通用。没有使用OIS-ogre-based tutorial Chapter IV source, VS2005 build a successful, ogre version 1.2.4, high version of the universal. Do not use OIS
SimpleTrainer-s0beitloader
- s0beit loader for GTA-IV TBoGT
2
- 《VC.NET游戏开发技术》作者徐青,源码光盘第四章至第六章-" VC.NET game development technology" of Xu Qing, source CD-ROM IV to VI
mioe_release_src
- MIOE is a custom map editor for Grand Theft Auto: IV, can be used for creating scr ipts for IV:Multiplayer and as standalone application.
poker
- == 决胜21点项目需求提要 == 软件功能: 1.)决胜21点玩法: I.根据玩家所持纸牌的点数和花色决定当局比赛的输赢; II.点数定义如下: 牌A:可以视情形为11或1; 牌J,Q,K,a(10),G(大怪),g(小怪):均为10; 牌2,3,4,5,6,7,8,9:为各自牌面显示的点数; III.花色定义如下: 同点数牌的花色大小排序为黑桃>红桃>方块>草花(包括怪) IV.牌数: 纸牌的总数为
IV
- 波阻抗反演的程序,介绍了其算法过程,做IE有帮助哟Impedance inversion procedure, the algorithm describes the process and help make IE yo-Impedance inversion procedure, the algorithm describes the process and help make IE yo
BaseLessonFour
- 图象引擎OGRE1.45版本VC2005编译的基础教程四-Image engine OGRE1.45 version of the VC2005 compiler Essentials IV
fy4
- 风云4源码,可以直接运行,应该是sxfy4-storm IV code
game-master
- A simple game in python using pygame, some libraries heavily copied from http://eli.thegreenplace.net/2009/02/13/writing-a-game-in-python-with-pygame-part-iv/