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AI.Techniques.for.Game.Programming_source
- AI.Techniques.for.Game.Programming一书的源程序-AI.Techniques.for.Game.Programming book source
AIAssignment4
- sudoku using AI techniques
AI_for_Game_Developers
- Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throu
AIGP
- AI Techniques for Game Programming
AITechniquesforGameProgramming
- AI Techniques for game programming 一书的全部源代码。-in this book has been obtained by Premier Press from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, Premier Press, or others, the Publ
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- 《游戏编程中的人工智能技术》(AI Techniques for Game Programming)的源代码-" Game Programming in Artificial Intelligence" (AI Techniques for Game Programming) source code
AI-Techniques-for-Game-Programming-Mat-Buckland.r
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AI.Techniques.for.Game.Programming
- AI Techniques for Game Programming一书的附书源代码,中文名叫游戏编程中的人工智能技术,其中包括遗传算法,神经网络的内容-AI Techniques for Game Programming book source code attached to the book, the Chinese name of the game programming artificial intelligence techniques, including genetic algo
AI.Techniques.for.Game.Programming
- [源代码].[游戏编程中的人工智能技术](AI.Techniques.for.Game.Programming)-[Source]. [Game AI programming techniques] (AI.Techniques.for.Game.Programming)
Rabin-2002---AI-Game-Programming-Wisdom
- Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty
Unity3D人工智能编程精粹
- 要想开发一款优 秀的游戏,人工智能必不可少。本书精选了Unity3D游戏开发中最关键、最实用的几项人工智能关键技术,以实例的方式由浅入深地讲解了深奥而强大的人工智能技术、设计原则以及编程实现方法,并且对书中的每一个案例都进行了详细注释,所有实例均运行测试通过。掌握了书中的技术,可以使游戏角色具有良好的智能,大大增强游戏的可玩性!(To develop an excellent game, artificial intelligence is essential. This book select
[源代码].[游戏编程中的人工智能技术]
- [源代码].[游戏编程中的人工智能技术]((AI.Techniques.for.Game.Programming))