搜索资源列表
滚球
- 滚球游戏意智游戏 问题描述 有八个小洞,序号和分布位置如图。小球从A、B、C(即洞号0、1、2)三个位置之一滚下。如果洞的状态为0时,球向左滚;如果洞的状态为1时,球向右滚。凡是球滚过的洞,状态取反(既由1变0,由0变1)。 现用8位二进制数依次从左到右表示八个小洞的状态。 例: 图中的初始状态为 00000101 时,最多滚入3个球时有 从C洞滚入一小球状态为 ————> 00101111 从B洞滚入一小球状态为 ————> 01111011 从
qddown_vc11184323424
- 自动扫雷程序本程序的算法没有采用匹配模式,基本上可以完成大多数情况的高级扫雷(初级和中级布局情况过于简单,不值得讨论)-automatic clearance procedure of the proceedings did not use matching algorithm model, basically completed most of the senior mine (primary and secondary distribution of too simple and not w
balldrop
- 随机筛选,小球下落,模拟正态分布曲线 java源码 编译后class 及applet直观演示-random screening, the whereabouts of the ball, simulation normal distribution curve java source and compiled class applet visual demonstration
[Server]Distribute
- [Server]Distribute.rar这个是分发服务器的源码,有时间的要好好学学。-Distribute.rar [Server] is the distribution server source code, have time to learn the better school.
autosweepersaolei
- 本程序的算法没有采用匹配模式,基本上可以完成大多数情况的高级扫雷(初级和中级布局情况过于简单,不值得讨论),但是还有进一步改进的地方,例如下面的情况: ??....1. ??..@**. ??B3*2.. ??B.*... ........ “*”:表示未知区域,“.”:表示该区域周围没有雷,“B”:表示已经标识是雷-the procedures adopted without matching algorithm model basically com
BaHuangHou
- 题目:八皇后问题。 八皇后问题是指求解如何在国际象棋8*8棋盘上无冲突的放置八个皇后棋子。因为在国际象棋里,皇后的移动方式是横竖交叉,所以在任意一个皇后所在的位置的水平,竖直和斜45度都不能有其他棋子的存在。一个完整的无冲突的八皇后棋子分布成为八皇后问题的一个解。设计思路:我使用了回溯的方法来解决八皇后问题,也就是逐次试探的方法。这个方法是通过函数putchess()对自身的递归调用来实现的。运行程序后,主函数调用putchess()函数在棋盘第一行第一列上放置棋子,开始向下一行递归。每一步
Code
- java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual reality 3D network programming language VRML -- second-generation network programming language" CD Distribution -java3D game engine design of the
20070429_TG15
- 一个五子棋游戏,具有记忆功能,但算法一般,采用的是对每个结点分配权值,根据权值的大小来选择落子位置-A Gobang games, with memory function, but the general algorithm used in each node of the distribution of weight, according to the size of weights to select the location of落子
pukepai
- 随机给参与玩牌的人分发纸牌,参与玩牌的人可以根据用户输入的确定,具有极强的随机性-To participate in the random distribution of cards to play cards, play cards can participate in based on user input to determine, with a strong random
drop_by_quality.patch
- mangos--- ----装备掉率按品质分布掉率修改-mangos---------- distribution equipment swap rate swap rate changes according to quality
spritelib_gpl
- http://www.flyingyogi.com/fun/spritelib.html SpriteLib GPL Overview SpriteLib GPL a collection of static and animated graphic objects (also commonly known as sprites). It was created to provide hobbyist game developers with an assortme
mine
- 自动为10×10的扫雷游戏布雷,在地图中随机布10个雷-Automatically mine of 10 × 10 games Bray, random distribution in the map 10 Lei
SetLandmine
- 在一个10*10的方格中,随机分布10个地雷,并在其它没有地雷的格中显示该方格周围相邻的方格中共有几枚地雷。-In a 10* 10 grid, the random distribution of 10 mines, and mines in other cells not shown in the box next to the box around a total of several mines.
Zll.PlayJeuDeTacquin
- (WPF+CSharp):例子为一个益智类小游戏,此游戏包括15个标识数字的方块,放在4*4格子中,其中有一个格子分配不到数字方块,此格子相邻的方块可以滑动过来,通过滑动将数字排到正确的顺序。-(WPF+ CSharp): example of a puzzle game, this game includes 15 identification numbers in the box, on the 4* 4 grid, where there is not a lattice distribu
demo_migong
- 实现dos环境下的迷宫游戏,使用二维矩阵表示迷宫分布,使用堆栈实现迷宫游戏。-Dos environment to achieve the maze game, maze, using two-dimensional matrix representation of the distribution, use the stack to achieve the maze game.
A-Guide-to-Game-Programming
- 很久以前就下载的一本,未能发行的电子书,涉及的C++的基础概念,二维和三维游戏在DX下的开发概述,还有对应算法的简单介绍。个人认为是编程爱好者不错的入门书籍。-Long ago downloaded a failed e-book distribution, involving the concept of C++ based, two-dimensional and three-dimensional game developed under the overview of the DX, a
Game_TianLongBaBu_Scheme_Pack_3
- 天龙八部1游戏策划案压缩包3,内容包括生活系统,死亡模式设定,物品分配,交易设定,状态切换设定,玩家商店,NPC商店,摆摊设定-Dragon 1 Game archive 1 case planning, including living systems, the death mode settings, goods distribution, transaction set, the state switch setting, the player shop, NPC shops, set u
javasaolei
- 总体游戏过程分析:在屏幕中央位置显示一个雷区,雷区范围内预先埋设了一定数量的随机分布的地雷;玩家通过上下左右键控制光标在雷区的各个小方块之间移动并做标记;若能正确标记出雷区中的所有地雷,则游戏胜利;否则踩雷,游戏失败。-自动检测中英文中译英英译中百度翻译 翻译结果(中 > 英)复制结果 The overall game process analysis: in the middle of the screen display of the position of a mine
Distribution-of-cards
- 使用系统随机洗牌,洗牌结果通过dos界面显示-Distribution of cards
Distribution-of-cards
- 使用系统随机洗牌,洗牌结果通过dos界面显示-Distribution of cards