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海底大战
- 海底大战的源代码,使用了双缓冲结构来设计,在tc下编译通过-Harbor World War source code, the use of a double buffer structure to design, compile under tc
Eluosi3
- 古老的俄罗斯方块游戏代码,用win32 api界面,由于没用双缓冲,屏幕会有点闪烁-ancient Russian box game code using win32 api interface, as useless double buffer, scintillation screen will be a bit
manyballs
- 弹球例子代码,描述动画线程与双缓冲的实现。-Pinball example code, descr iption of animation thread and the double buffer implementation.
Block
- VC++的俄罗斯方块,WINDOWS API. 双缓冲显示-VC++ Tetris, WINDOWS API. Double buffer display
Sokoban-double-buffer
- 推箱子双缓存游戏,有益于大脑智力开发,对大脑思维转换的帮助很大-Sokoban dual caching games, good for the intellectual development of the brain, the brain thinking conversion help
TankWar2.9
- 在开始游戏后,启动服务器和客户端,对背景的所有物体进行绘图在主程序运行的线程中,画面刷新将以一定的频率采用双缓冲技术对屏幕重绘,实时反映整个游戏的进行状态.-At the beginning of the game, start the server and client, all objects on the background graphics. Thread running in the main program, the screen refresh frequency will