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3D数学基础随书实例下载
- 这是《3D数学基础:图形与游戏开发》一书的源代码-This is the "3D mathematical basis : graphics and game development," a source book
24pointCard
- 速算24点扑克牌游戏 给出四张牌,玩着要迅速算出等于24的算式- Fast calculated 24 playing cards games produces four signs, plays must rapidly figure out is equal to 24 mathematical formulas
ZFXMath-latest
- 《3d game engine programming》最新zfxcengine引擎所带通用数学函数引擎及教学文档-"3d game engine programming," the latest zfxcengin e engine brought universal mathematical function engine and teaching documents
han-nuo-yi-ta-java
- 古西腊一个很精典的数学问题,自己用java做的,很有趣,有兴趣的可以下下来,自己-ancient Greece is a classical mathematical problems, so they used java, very interesting, Interested be down under, their playmate! !
five-C
- 通过运用C语言程序设计,实现一些游戏或系统功能,也有一些解决数学问题的小程序.-through the use of C language programming, to achieve some games or system function, there are some mathematical problem solving small procedures.
Muska.and.Lipman.Premier-Trade.Mathematics.for.Gam
- 游戏中的数学问题——推荐-game of mathematical problem -- recommended! !
哈利魔法
- 一个用数学的方法所描述的游戏:哈利魔法.只要根据游戏中的说明即可,它可利用算法来猜出你心中的数学.-a mathematical descr iption of the methodology of the game : Harry magic. As long as the game according to the statement can be, it can use algorithms to guess the math in your heart.
九宫图算法实现(过程表示法)
- 这题奇数是有数学方法的,可以构造出解。描述起来比较麻烦。 出一解的构造法: 首先在整个矩阵的最下面一行的中央置1, 然后向右下方向顺序填上2,3,4,5,6,7,…… 注意碰到底的时候就将数翻到上面去,碰到右边的时候就翻到左面去 比如5*5的幻方,如果1填在(5,3)处,2就应该填在(1,4)处,4就应该填在(3,1)处…… 另外,当原数的下方已经有数时,要将要填入的数填到原数正上方 仍举5*5幻方的例子,当5已填好(4,2)时,其右下方为1,不能把6填在那里,而应填在(3,2)处,即5的上方。
ShuDu
- 数独是一种源自18世纪末瑞士的数学智力拼图游戏。拼图是九宫格(即3格宽×3格高)的正方形状,每一格又细分为一个九宫格。在每一个小九宫格中,分别填上1至9的数字,让整个大九宫格每一列、每一行的数字都不重复。 数独的玩法逻辑简单,数字排列方式千变万化。不少教育者认为数独是锻炼脑筋的好方法。-Sudoku is a kind of Switzerland originated in late 18th century mathematical intelligence jigsaw puzzl
trianglecomputer
- 证实数学上的三角形,让人更加清晰的看到数学原理-Triangle mathematically proven people see more clearly the principle of mathematical
NIM
- Logical game NIM. Nim is a player vs computer mathematical game of strategy in which players take turns removing objects from distinct heaps. On each turn, a player must remove at least one object, and may remove any number of objects provided they a
kantounixin
- 一个简单的数学魔术小游戏 在C语言下编译-A simple mathematical magic game compiled in the C language
GamePro
- Gamme line, it uses a lot of mathematical, very interesting,
3DMathBasicGraphicAndGameDevelopment
- 本书主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说成为重要。 除分析理论外还提供了应用于实践的C++类。-This book introduces the basic mathematical concepts of 3D, this computer game developers and programmers who have become important. In addition to analysis of the theory of applied prac
hanojske_veze18
- The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod. The puzzle starts with the disks in a neat stack in ascending order of size on o
OTHELLO
- 格子棋程序。通过数学的优化及运算得出有效的算法。这是一个有趣的游戏,希望大家多多指教。-Lattice chess program. Mathematical optimization and operations through effective algorithm derived. This is an interesting game, hope that exhibitions.
Sodoku
- 数独游戏的通用算法。摘要: 1 数独是一种数学智力拼图游戏,玩法逻辑简单,但解法千变万化。 2 数独解法全是由规则衍生出来的,基本解法分为两类思路,一类为排除法,一类为唯一法。更复杂的解法,最终也会归结到这两大类中。 3 算法的数据结构,基本思想及成果演示 成功计算出了数独题目的结果,并保持了很快的速度.该算法可以解决所有的数独游戏题目,为一种高效率的通用算法. 4 算法有更广阔的改进空间 -Sudoku generic algorithm. Abstract: a nu
showheart
- 问题的提出:根据“心”形曲线的数学参数方程,绘制曲线并输出屏幕。在各坐标点处循环显示“LOVE”的各字母。365.2425×400=146097天。如果以365天作为一年,每400年就少了0.2425×400=97天。这97天要靠设置闰年(每年366)天来凑齐,所以,每400年要设置97个闰年。-Of the problem: According to the "heart"-shaped mathematical curve parameter equation, drawing curve
3D-game-programming-Mathematical-Methods-of-collis
- 3D游戏程序设计中碰撞检测的数学方法3D game programming, Mathematical Methods of collision detection-3D game programming, Mathematical Methods of collision detection
3d-math
- 3D数学基础:图形与游戏开发(bookmarked),详细介绍了3d数学的基础知识-3D mathematical basis: Graphics and Game Development (bookmarked), details the basics of 3d math