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同色球游戏
- 游戏开发,用到direct等.Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的完全管理. -game developers, such as direct use. Ball sports, including the color of the ball (0,1,2),
shell124
- 程序主要运用向量 将数据进行排序 构造了Thread类和Node结构,以及切换,读入函数,FCFS与RR算法运用的队列,最后计算出各项包括utilization,serviceTime,ioTime等各项数据,然后输出结果-procedures will primarily use vector data structure sort of Thread and Node category structure, and switching, read into the function, RR
A-star A星寻路演示程序
- A星寻路演示程序,A*寻路算法在AStar.h中,使用的节点为Map.h中的Node Map类中NodeMap为节点图,寻路时只传节点地址-A Star pathfinding demo, A* pathfinding algorithm in AStar.h, the use of the nodes in the Node Map Map.h NodeMap class for the node graph, find its way only passing node address
20070429_TG15
- 一个五子棋游戏,具有记忆功能,但算法一般,采用的是对每个结点分配权值,根据权值的大小来选择落子位置-A Gobang games, with memory function, but the general algorithm used in each node of the distribution of weight, according to the size of weights to select the location of落子
xiangqi
- 背景选择中有六幅风格不同的图片以供选择,另有乐曲可于配合游戏进行。 可以选择新手提示,它会提示你当前所选的棋子所能走到的节点,方便新手使用。 用vc++ 6.0 实现,对信息的保存用到了CList,CArray及自定义的CSaveSteps等用到类,在界面实现上用到 了CListBox等控件,为了实现棋谱输出,用GetStepName这个函数进行了语法分析。文件存取用到了CFile类。-Choice in the context of six different picture st
SnakeMFC
- 采用VC++6.0开发,框架为MFC的单文档程序,含有贪吃蛇的目标节点生成算法,吃节点及移动算法等,图形化,界面友好!-Using VC++6.0 development, frameworks, procedures for the MFC single document containing the destination node generation algorithm Snake eating nodes and mobile algorithms, graphical, user-f
NodeGarden
- Node Garden in Processing
TG15
- 五子棋游戏,具有记忆功能,但算法一般,采用的是对每个结点分配权值,根据权值的大小来选择落子位置。-Welcome to play, with memory function, but the algorithm is generally used for each node is assigned weights, according to the size of the weights to select the location of Lazi.
do.c
- 递归的使用 tc2.0 编译通过 24点用一笔连起来但只能用横线和竖线进行连接,最右边第二行的圆圈处不能用线进行连接 如图所示: 思路:用递归实现,设计一个递归函数tf()进行查找下一个节点并连接以第一行第一列的点为(1,1)第二行第一列为(2,1)编好每个点的坐标,在tf函数中先查找于自身节点相邻的且可以连接的点然后进行连接,然后就以此节点为寻找下一可用结点直到tf()函数返回0,就返回。-Up with an even 24 points but o
greedsnake
- 贪吃蛇 Snake为主运行程序,node为蛇体,snakemodel为蛇运行的类-greedsnake
node1
- to place a node in the network
Lord-Of-Pomelo.rar
- 基于Node.js、网易的Pomelo网络游戏服务器框架和Express.js开发的RPG网页游戏,有三个游戏场景,The Pomelo network game server framework for Node.js, Netease and Express.js developed RPG web games, three games scene
ExampleAnimationNodes-2011-Oct-21
- unreal 3虚幻引擎动画节点示例,对理解UDK使用动画节点的方法有着很好的示范-unreal 3 Unreal Engine animation node example, to understand the use of animation nodes UDK method has a good demonstration
Snack
- java版贪吃蛇。贪吃蛇是经典小游戏,采用链表存储贪吃蛇节点,有详尽的注释,易于学习。-java version of Snake. Snake is a classic game Snake using linked list storage node, there are detailed notes, easy to learn.
renshilianbiaojiegouSYSdeng
- A、链表结构 B、链表的初始化 C、在链表中插入数据(结点) D、链表的遍历 -A, the list structure B, list of initialization C, in the list to insert data (node) D, linked list traversal
tongxunlu
- 以链式存储结构来实现通讯录管理系统。通讯录管理系统一般包括通讯者结点信息的插入、查询、删除、更新以及通讯录信息的输出等功能。而通讯者的信息一般包括编号、姓名、性别、电话以及地址等项。-Structure to achieve a chain store address book management system. Contact management systems typically include correspondent node information insert, query,
-tangchi-vc-dm
- 贪吃蛇 蛇每吃一个食物,蛇身增加一节,如果碰到边界,则蛇就死亡。-how snake eats food .if snake knocks bounds ,it will die. if snake eats food ,it will add its body one node.
k_shortest
- 本程序的功能是寻找前k条最短路径,在DOS窗口中先输出了网络节点的拓扑结构,然后输入源节点与目的节点,输出最短路径以及前k条最短路径。-The functionality of the program is to find pre-k shortest paths. First output in the DOS window of the topology of the network node, and then enter the source node and destination n
elementgetattributenodens03
- The method getAttributeNodeNS retrieves an Attr node by local name and namespace URI.
attrremovechild1
- Removing a child node an attribute in an entity reference should result in an NO_MODIFICATION_ALLOWED_ERR DOMException.-Removing a child node an attribute in an entity reference should result in an NO_MODIFICATION_ALLOWED_ERR DOMException.