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PH1[1].0b_src.zip
- 这是一个类似 Diablo 的游戏(3D版), 以 OpenGL 写成, 支持 3D 音效(OpenAL)
SDL-1.2.9-vc
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
zfxcengine-0.1.0
- ZFXC是一款比较出名的3D游戏引擎。使用lua为脚本语言。图形模块用OpenGL和Direct3D开发实现跨平台。总之这个引擎很不错值得研究。-ZFXC is a relatively well-known 3D game engine. The use scr ipting language for the song. Graphics with OpenGL and Direct3D to achieve cross-platform development. In short, the
lwjgl-source-1.0
- LWJGL(Lightweight Java Game Library)它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenGL (Open Graphics Library)与OpenAL (Open Audio Library) 同也提供操作控制器(Gamepads, Steering wheel和操纵杆)的API.-LWJGL (Lightweight Java Game Library) it Java programmers to hel
particle-engine-0.0.1
- Opengl 3d 粒子系统引擎
lwjgl-1.0.rar
- 它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenGL (Open Graphics Library)与OpenAL (Open Audio Library) 同也提供操作控制器(Gamepads, Steering wheel和操纵杆)的API,It can help programmers develop Java has a commercial nature of the game. LWJGL for developers to pro
md3loader
- Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/read
SMC_1.8_win32
- Secret Maryo Chronicles的windows版本1.8的源码.用到c++ ,sdl,opengl,cegui等.一个很不错的开源游戏.-The windows verson of Secret Maryo Chronicles,using c++,sdl,opengl,cegui etc.
IrrChineseDemo
- Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
guichan-0.8.1.tar
- A portable C++ GUI library designed for games using Allegro, HGE, OpenGL, OpenLayer and/or SDL. Guichan is a small, efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different back-ends for d
1
- 骨骼动画 opengl 骨骼动画 展示-opengl
Assignment_1
- Pocket Tanks is a 1-2 player computer game for Windows and Mac OS X, created by Blitwise Productions, developer of Super DX-Ball and Neon Wars. Adapted from Michael Welch s earlier Amiga game Scorched Tanks, this newer version features modified physi
AppFlow-8
- This sample demonstrates how to create an OpenGL ES 1.1 and 2.0 compatible project. When running on PowerVR MBX platforms (e.g., iPod Touch, 1st generation iPhone, iPhone 3G), the sample draws using OpenGL ES 1.1 when running on PowerVR SGX platforms
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
Horde3DEditor
- opengl写的功能强大的地图编辑器,安装包文件,安装完成后会生成项目文件-opengl write a powerful map editor, the installation package file, the installation is complete will generate project files
audiere-1.9.4.tar
- 游戏中声音引擎源源代码,功能比较齐全,使用opengl渲染-Audio stream of the game engine code and functions are complete, use the opengl rendering
1.2.9-vcSDL
- 是一个用来写多媒体软件源码的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏源码与模拟器源代码。-Is a software source code used to write multi-platform multimedia library, usually through a multi-platform audio, keyboard, mouse, joystick, 3D OpenGL
TankWorld_pascal
- 网上down到的一个pascal语言 用opengl 1.0写的坦克射击游戏,主坦克对战1~50个AI坦克和1~20个AI炮塔,游戏源码逻辑不是很好。但是也有较多的可学习之处。 由于工作需要 我讲这个游戏移植成C++方式 opengl 1.0实现。 以及 纯C opengl2.0方式实现。 这个源码只是和移植后的做个对比。 移植的版本请在我上传的文件中查找下载。-Write online down to a the pascal language using opengl 1.0 ta
DancingBallon
- opengl 1.0编写的一段小动画,没有添加控制系统,简单线条和高质量的卡通渲染,如果有心可以在本引擎上自行改进和添加功能。-opengl 1.0 written a small animation, do not add the control system, simple lines and high-quality cartoon rendering, if determined to improve and add functionality in the engine itself.
opengl 1.5 api ontop of raytracing engine
- Opengl fixed function api done using different raytracing algorithms.