搜索资源列表
the_core_algorithms_of_gobang
- 五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-Renju is a widely loved by the public of the game, its rules are simple, varied and very rich, and recreational fun. H
MiGong
- 一个快速高质量的迷宫生成器,采用生成树、扩散算法以保证收敛,但是在一些极端条件下可能会进入无限循环。-A fast high-quality maze generator, using spanning tree, diffusion algorithm to ensure convergence, but in some extreme conditions, may enter an infinite loop.
minimalspanningtree
- 最小生成树,输入点数和各点之间的距离。输出连接方式-Minimum spanning tree, the input points and the distance between points. Output connections
ArbreCouvrantMinimal
- there PRIM, Kruskal and Dijkstra algorithm implemented in Java to calculate the spanning tree of a graph.